I've tried some basic OOP.
Fields from the base class need to be redefined in each child, and making shared methods private require an ugly workaround. Both concepts are very basic OOP concepts, not advanced or inherently/tendentially dangerous, and the results is that even basic Rust OOP requires a lot of boilerplate. It's workaroundable with macros if one wants, although they have some limitations, and I guess this is the reason why the macro approach is not widespread.
Some devs use composition to emulate it, but the result is another form of boilerplate (very noisy builder patterns).
Regarding "non-basic" OOP features, I remember that Rust GUI framework programmers uniformly complain about Rust not being appropriate to translate the OOP hierarchies typically used in GUI frameworks, so the gap is significant (this is not inherently bad; not supporting OOP can be a respectable choice, but matter of factually, this does create a gap in some cases).