Yeah, I know all these terms, but I only learned them from working on the PS4 for a long time. Even those quite familiar with graphics might struggle to read this article.
GS = geometry shader, and it's main gimmick is allowing you to generate triangle topology on the GPU. So that's why it should be "obvious" that a GS lane can control more than one output vertex. GS was also a terrible idea, because it's slow.