> Earlier, I also said that VGA games more frequently featured parallax, and that VGA was easier to program than EGA. This is primarily because in 256-color VGA mode, each pixel always occupies one byte. So all the complexity caused by the need to address individual bits disappears. VGA still has a planar memory layout, but this applies to bytes instead of bits.
My dad picked up an old EGA computer from work in the early 90s. I was always frustrated that almost all games required a VGA at the time. Now I understand why... It was too much effort to be backwards compatible with what was increasingly becoming niche hardware.