Windows lost market share in the last decade
stockapps.com
stockapps.com
It’s been interesting to watch things shift in the time since, the switch from PowerPC to Intel in the late 2000s seemed to be a sea change moment where suddenly more people were using Macs. I guess the ability to use Windows in a pinch made it a safer choice, and not having a CPU architecture barrier and an OS barrier made it easier to make software for both systems. Obviously we’re in very different times but I’m interested to see how the M1 transition plays out over the next few years. I’ve been surprised so far at how slow it has been for a lot of developer tooling to make the jump–I’ve dead ended at an open Github issue many times trying to help coworkers on M1 get something running locally.
I guess I’m a glutton for compatibility issues, as nowadays everyone I know uses a Mac but I’m running Linux.
Macs are nice to some extent but incredibly locked down for my taste both on hardware and software level. Have to use it at work but I'd never ever buy one on my own.
In Ireland, the only Mac owners I know are other software developers. Everyone else uses the €500 windows laptops that were on sale however many years ago their last one broke.
For Western Europe: surely not in Germany.
* Which is made of software engineers and tech companies
* Which are all very wealthy relative to the rest of the population
* Which most likely have it paid for by their company.
15% feels like an overstatement if anything.
Lol what? Macs are still pretty much non-existant in Europe except in some 'hipster hotspots' like Berlin (typing this on a Mac and far away from Berlin, but still...)
E.g. for a reality check, click on the 'OS Version' line in the table at the bottom to unfold and see detailed OS stats, among gamers macOS sits at 2.45% across all Steam regions (at least it's growing though): https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
I think with the steam deck, we'll see Linux overtake Mac OS in the steam charts in the next year. I don't think Linux will then be as popular as Macs in the world at large.
On the other hand the games are missing, I have Apple Arcade but... it's nothing like compared to PS Plus or GamePass at all
While macOS + iOS > Windows, Android outnumbers macOS, so claiming the combined macOS + iOS share means that mac is more popular than Windows is like me using that Android market share to claim that desktop Linux is more popular than MacOS.
According to statcounter, Mac has ~25% market share in the US. https://gs.statcounter.com/os-market-share/desktop/united-st...
So yeah 15% seems right.
Companies I’ve worked for/consulted for are stuck on old Terraform versions that lack ARM builds through tfenv. Providers that are downloaded are similarly affected. Tfenv won’t run its native ARM build and install the Intel arch when it’s the only one available.
I think tooling issues like that are more prevalent than things like language interpreters and libraries you link against.
There are only a few appliances that I needed Windows for, I will deal with them with other means.
It's true that toggling it off in the settings app causes it to get auto-reactivated eventually, but you can still disable it entirely through group policy/registry.
By the way, I'm no hater, but an old user, since 95. They've worked very hard to lose me as a customer.
Hardly a representative sample. The headline is a misleading generalization. Their user base won't capture the millions of people forced to use Windows for work.
If you include mobile devices, the Windows market share has probably dropped far more, and that's a more interesting story that this company can't tell us.
Here’s another: https://gs.statcounter.com/os-market-share/desktop/worldwide...
I can't speak about now, but a decade ago South Korea was almost 99% Windows.
Macs have a gutted version of Excel (MS will always gut it to make Windows sales better) - I wonder what kind of work people do if Excel barely works.
The website also does not seem to show who took the market. At first I thought they maybe count Android.
I know multiple families with kids that don't have traditional pc's or laptops in their home. Instead everybody has a phone or tablet. If a kid needs to type up a project a parent will bring home a work laptop.
I won't be going back to that spayware-infested/anti-user crap though.
Only if you believe the marketing and Influenza(TM) marketing bullshit. Every Windows user who I know and upgraded to 11 is majorly regretting it. Windows 11 is widely seen as the Windows Vista following Windows 10 by its users.
I wouldn't have had a brand new perspective if I was a Windows user who upgraded (like Windows users who you know).
I'm essentially saying:
no Windows experience -> Windows 10, looks pretty decent
different Windows experience -> new Windows is terrible
(I have no idea what Windows 10 "Influenza(TM) marketing bullshit" is.)
I don't even care about spyware. It's not that hard to keep Windows clean these days. It's more the overall feeling that everything is half-assed. You don't get the feeling that anyone working on it is truly passionate about Windows anymore.
The source seems very ropy though, "our own data presentation". Great, what's the source of that.
A poorly written press release too -- "That translates to a 93% gain in that time or an average of roughly 1% per year."
Mixing relative gain (7 percentage points in 9 years or "1% per year") and absolute gain (93%).
Hopefully the data is reliable. I used Windows for 20 years before switching to Linux (without dual boot) last year. My new employer mandates Mac for developers. My subsequent experiences have led to me conclude that both Windows and MacOS are utter garbage.
Windows XP/7 was okay (certainly nowhere as good as the Linux desktop on 2022), everything since has been downhill.
MacOS would be useless without the heroic efforts of the community (brew, nix-darwin, co/lima, etc.). Those community efforts are a second-class citizen and have unavoidable limitations. I also don't understand how Windows gets so much shit for updates, when people seem happy with MacOS taking 20-45min to update. Both are shit, to be clear (Silverblue takes 0sec/reboot time).
I love it (and sometimes hate it), and would certanly not go back to mac, however I miss the trackpad (three finger drag), the firewall checkbox to block all incoming connections and press space to see preview (that works in finder, and other apps, ex mail attachments).
KDE has some features that are better than mac. For a developer linux is awesome.
I think there is no other way other than linux. I loved macos but they utterly compromised themselves with the telemetry stuff.
Why are companies often do hesitant to buy their employees good tools? It's what multiplies their performance and the cost is often a fraction of the monthly employee cost ...
- Ordinary, non-tech people. Pretty much every college-aged student that I know of opts for a MacBook Air/Pro if they can afford it. Another segment are older people. My parents are in this group. 99% of what they used their computers for (Checking bank balances, paying bills, printing stuff) can be done with an iPhone now. Nowadays, I suggest they just buy an iPad if they want a “computer”.
- Businesses that aren’t heavily relying on Microsoft Office. A lot of SMBs use SaaS apps for their line of business and most businesses like using Apple products because long term, they seem to last longer.
There is still a place for Windows, especially in specialized fields like finance or in gaming.
I suspect this is often a "self-perpetuating myth." Every college-aged student I know tends to have similar interests to me and my siblings, and we all grew up buying or building PCs and playing PC games, and... they have followed suit. All 9 of my and my spouse's nieces/nephews (all in the 13-19 age range) have a PC. More have Android phones than iPhones, but a few have those. Some of them have asked me for help when choosing what to buy.
Similarly, in my group of friends, many of them are PC gamers, and all seem to own PCs. At work, it has been a mix depending on where I worked, but my current contracted employer supplies everyone with a PC laptop, while my direct employer decides based on that kind of development. 3D design or VR environments? You get a gaming PC. API or web app dev? You'll probably get a Macbook Pro. My previous employer of about 300 employees was 100% a PC environment.
It's all anecdotal, of course, from just where I sit. I do think, having done work on Windows and macOS, there's cross-platform tools for an increasingly large share of the kinds of work to be done, so the decision is probably made based on someone at a high level either having a preference/comfort level, or perhaps doing some due diligence to compare enterprise level support, hardware capabilities and price, and thinking about how that'll affect the bottom line when distributing hardware to 20, 100, 1000 employees.
https://gs.statcounter.com/os-market-share
It does depend a lot on whether you include mobile devices (where iOS and Android dominate). Here's their stats just for desktop systems (where Windows' share is 76.31%). Not sure what that was 10 years ago...
https://gs.statcounter.com/os-market-share/desktop/worldwide
Statcounter desktop OS share has 91.28% in April 2013 and 74.79% in April 2022. That's very close. So clearly the article is talking about desktop share.
And of course the article talks about macOS as the alternative to Windows, not iOS. The obvious presumption is that the article is about desktop, not mobile.
You can use the Edit Chart Data button to change the date range.
The "Unknown" is the weirdest part of the chart, with inexplicable rises and drops. I expect that's just a data gathering glitch and may actually be some Windows.
Anyway, about 3/4 of the change was Mac. The 2nd biggest gainer was Chrome OS. And then a tiny bit of Linux and Unknown, but mostly Mac and Chrome.
I would say that PC is still the platform for gaming.
Hardware support is similar - vendors go after the biggest market. Also PC gamers are used to installing kernel drivers from random third parties, whereas other OS vendors usually want drivers to be integrated in the main release.
Linux is still only 1.2% of PC gaming, but the idea of that increasing isn't as bananas as it was in 2015 before any of these developments were announced/released.