At the Stanford museum, made with open source Meshroom and a cell phone camera: https://sketchfab.com/3d-models/parvati-cantor-arts-center-a...
At the Stanford museum, made with open source Meshroom and a cell phone camera: https://sketchfab.com/3d-models/parvati-cantor-arts-center-a...
I have off-and-on attempted to use photogrammetry to measure things with very little surface, and consistently failed.
There's a reason basically every photogrammetry example you see is of stone statues or organic structures (trees, dirt, things with lots of texture at every scale).
Unfortunately there seems to be a huge gap between Meshroom (the best open source solution AFAIK) and commercial solutions like Matterport, or even iPhone apps (yes I know it has a depth camera but even so).
There's also a ton of research results that are way better than Meshroom but unfortunately they never have code that you can actually use.
This sort of thing: https://youtu.be/TZ1eToXQwN0
Obviously you lose the ease-of-use of using your cellphone then, though.
AIUI, the kinect and similar tools don't do SFM, but rather measure depth by looking at how the micro-dot pattern is distorted.
The problem is Meshroom is based on old methods from the Photosynth era.
I imagine eventually some researcher will go the extra mile and provide a modern algorithm in Meshroom, because the rest of Meshroom (tools, interface, etc.) is really good.
Who owes you this functionality?
Yeah, I think you can - there's been a few "multi-flash 3d reconstruction" approaches proposed in the last 5-10 years. e.g. [1], possibly also [2]
[1] https://www.nature.com/articles/srep10909 [2] https://www.researchgate.net/publication/220829727_Shape_fro...