Almost every game ever.
A good deal of stuff where I need complicated algorithms and want performance but don’t care too much about integrating with web stacks (which is always a chore in C++).
A good deal of stuff where I need complicated algorithms and want performance but don’t care too much about integrating with web stacks (which is always a chore in C++).
Why so? Using Emscripten You can always compile C++/C to WebAssembly (for execution in web browsers).