> there’s a large number of camera moves you can’t do with that tech
Even when the background is updated in real time according to the camera position?
Even when the background is updated in real time according to the camera position?
My understanding it the rendering is done at higher quality when the background is the cameras field of view to save resources.. the rest is there just for ambient light.
Of course this takes a lot of pre planning, but those virtual set ups kinda always do.