How long until neural networks replace rasterisation for games? (Direct3D, Vulkan, etc.)
I expect them to creep in at the closest up and the very far away. Filling in for skyboxes and detail textures..
I believe this is how AMD and Nvidia do their "super sampling". The GPU runs the game at a super low resolution, and it gets ai upscaled to 4k. Might not be on individual textures, but I can imagine it being a pipeline in the future, where a game loads with 512px textures that then get upscaled to 1-2k, then the game runs at 720p on the GPU and is upscaled to 4k for the user.
If these sorts of algorithms are ever able to perform animations, etc. then you're onto something here. If holodeck ever becomes a reality, it'll be built on the shoulders of this tech for sure.
Interesting thought! Not sure how to feel about it.