Raytheon gets $10.5M to develop “serious games”
networkworld.com
networkworld.com
BTW. personally I don't really trust 'educational games' at all, especially the ones that target children. Most of the stuff I've seen is silly and is barely deserving the name 'games'. I believe that it's much better for an educational game to be a game first, and education second, not the other way around. I don't like the attitude of treating education like a pill for a cat, so that we try to trick children into swallowing it.
On the other hand, you have games like Jump Start Second Grade [2], which are incredibly forceful in trying to "teach". I can't remember learning anything from them.
I think the big difference between these games was that in one case, there is a finite set of actions that one can perform and all that the player learns is the result of one of those actions (jump start second grade). In the other case, there is a much larger set of actions, where there is not one right answer, but instead lots of correct actions, which are correct because they follow consistent and rigorously defined criteria (The logical journey of the zoombinis).
This may just be a personality trait for me, but I still have this preference. It's why I prefer Minecraft to Final Fantasy.
[1] http://en.wikipedia.org/wiki/Logical_Journey_Of_The_Zoombini... [2] http://en.wikipedia.org/wiki/JumpStart_2nd_Grade
There is some vague background knowledge you can also learn just be making a game fun against a backdrop that kids can pull in via osmosis. There are miscellaneous things I know about the American west's geography mainly due to Oregon Trail, for example.
I think this concept is heavily underexplored and I'd be happy to see more of this kind of games.
I also wonder if anyone tried to embed some learning into gameplay in a more goal-oriented way. I personally had some ideas about what would be an arcade/logical platform game with physics oriented gameplay. The game might ask you to e.g. solve an equation to succeed or reach the goal faster (like, find a right angle for cannon to fire at, so that it knocks down a bonus thing you need, opens a door, etc.). Maybe not force you to do it, just hint towards it while allowing for a more direct solutions - creating an environment in which using maths can help player achieve better in-game results. Real game results, not silly 'multiply this-and-that to get 1000 points'. Game first, education second. I wonder if anyone ever tried that.
Lucent-Alcatel disbanded all research in 2008.