Brian Eno,
Brian Eno,
"Musique concrète is real sound, but seriously distorted. In the beginning it was created by jumping grooves on a phonographic record. Later Pierre Schaeffer invented a machine by which the distortions can be carefully controlled. With his machine he can lift out the source of the sound, split it up, reverse it, slow it down or speed it up, in fact do just about anything to alter it. To hear the result is to distrust your ears, just as in Op Art you begin to distrust your eyes."
I like how in your quote Eno said "so much modern art is the sound of things going out of control, of a medium pushing to its limits and breaking apart". I think Schaeffer would agree -- the distortion of sound is an artistic expression of the hope finding a universal in the breaking apart of particulars.
Fast forward to today's AAA games, dense in extremely complex and detailed graphics. The player can no longer spot the key on the table or the pile of gold coins, there is too much noise, too much novelty, too much density... so now games have glowing icons showing you where to look and what to pick up. Minimaps to keep you oriented in the level. But what happens? The player is no longer immersed in the world, seeking loot with their own eyes, they are simply following the glowing icons, sleepwalking through the game world. All the detail and artwork glazed over and ignored. The game no longer succeeds at visual communication, because it is too dense, and in its quest for realism has actually lost immersion.
Why do so many people love Monet's impressionistic art when other artists have painted far more realistic flowers and fields? Why is it that some of the greatest art of all time came from limitations? Why do people love movies with practical effects more than those with the most impossible and incredibly detailed CGI effects? I think your quote really captures the truth that AI and ever growing ease and detail of artistic creation can never replace the raw beauty of humans doing their best with limited tools.