I still have a hard time understanding how mobile gaming diverged so hard from traditional computer gaming to be the lootbox cesspool that it is. The majority of the market is filled "free" exploitative ad-filled knockoffs with less effort put into their actual gameplay than 2005 flash games. The actual paid market is barren in comparison, with most of the top rated games just being ports of decent PC games. Even coin-based arcades weren't this bad; it's like the mere presence of a FAANG is enough to suck all the genuine creativity and passion out of a market and replace it with growth-optimized exploitation