Blinky – Exploring peripheral vision in games (using Quake)
github.com
github.com
It looks like the Pannini projection here also preserves (some) straight lines though. I feel vindicated.
What I always wondered though, is what projection do human eyes really receive data from? Most illustrations show rectilinear projections, but I assume our eyes are closer to fish eyes than cameras, or at least are somewhere in the middle.