This is huge and I hope they'll manage to deliver working console support. Though real problem is not just code itself, but some backing from larger publishing companies. Basically pipeline of all major publishers is built around Unity and Unreal: porting teams, localization, QA and devops. You can create an amazing game, but just for the reason you are not using two of major game engines you won't be able to find funding and sign publishing deal.
I am on 10+ people team building an indie game using Godot. Unfortunately for our next project we will have to use Unity because we had a hard time finding investment. Several companies loved our game, but refused a deal simply because it's not built on Unity or Unreal. In the end we found a smaller publisher that was interested, but it's likely we could get a better deal if we built it on Unity.
PS: Shameless plug. Our game is here to be released sometimes in 2022:
https://store.steampowered.com/app/1076120/Dwarven_Skykeep/