Thanks. In our case gettng funded was not as critical as our project been in development for more than two years before we signed publishing agrement in January 2022. Without at least some extra budget we wouldn't be being able to work on it full-time and hire extra artists. So gettting to release would take two more years. Also doing marketing in-house is really difficult, prohibitively expensive and distract you from actually working on a game.
Overall our experience with Godot was good enough except for performance profiling and UI toolkit. I wish Godot get more traction, but unfortunately for now this is hot it is. So I have to warn fellow indie devs that decision to use less popular game engine have it costs.