Having dialog in a center speaker means it comes from a different location than the music/fx, so it's easy to hone in on it even if it's a little quieter than the music/fx. Having dialog in the same speakers as music/fx makes it much harder. The specified 5.1 to 2.x mixdown ratios might be good or might be inadequate depending on how correlated the original left track is with the original right track. A ridiculously loud blast only on the 5.1 left means your brain can hear dialog from your 2.1 right unimpeded. A medium volume explosion on the 5.1 left and right (but not center!) leaves you with no 2.1 speaker producing dialog without it being masked by the explosion, especially if the explosion sound is mono-ish.