React I love you, but you're bringing me down
marmelab.com
marmelab.com
The frontend just collects the cruft of a product organization changing course very frequently. There are always a dozen half-finished fix-the-world ideas conflicting with each other, half-finished move-to-new-framework initiatives.
I just mean to say that when I hear "it's because React" or "it's because rails views", any other of the infinite variations of this, I kind of just tune out. Some part of your organizations chaos is going to reflect in code, and honestly I'd rather it be in a big ball of frontend than in the data models, infrastructure, etc.
The issue is usually frontend pedagogy or the lack of it. Maybe things have changed but when I graduated undergrad CS in 2017 the extent of frontend being taught in my school by professors was "hand write some HTML, maybe some PHP if you're lucky". I've never met anyone who learned frontend anything in school to a degree that matters, so everyone is either learning from other junior devs on the job, from blog posts that are often wrong, or from a backend engineer who was pressed into learning frontend.
Yes, JS has a very tortured history coming from the fact that it was not intended to be the long-term development language for web interactivity from the start, but we also don't really teach how to do it properly.
This isn't that. My hostile working definition of a framework is something that
. breaks core assumptions about a language or system
. limits what a user is permitted to do
. increases complexities by adding new abstractions
. has non-specific specifications by using unclear and imprecise language
At the end you are hardly writing software. Instead you're deep into a world of new abstractions and are fundamentally limited by these abstractions.
Frameworks work at a subconcious level. They permit the users to be constantly busy as they chaperone codebases which would otherwise have long term stability all while staking the claim that it's the fastest and easiest solution.
Because frameworks exist primarily in a product space it's worth looking at their value proposition. Frameworks essentially act as a modern facilitator to what Frederick Winslow Talor called "Soldiering" in the text "Scientific Management". Essentially this means "the evasion of work or duty", the workers you wish to provide to have a vested interest in their own well-being and do not benefit from working above the defined rate of work when it will not increase their remuneration.
Normally a manager would have every reason to dismiss these programmers. To combat this natural inclination, a proper framework makes sure this is impossible by making them unfirable.
Given a product:
. Systems should not continue to function without the programmer
. Code has to constantly be rewritten in order to achieve the same ends
Also it permits the users to go on constant employer funded vacations to conferences and training sessions.
From a professional programmer's point of view, the primary goals of any framework are to provide the users with the following:
. Job security by ensuring brittle applications
. Endless tasks by ensuring endless complexity
. A sense of elitism and entitlement
. No expectations of deliverables
. Be vague enough so blame can get shifted if things break
By making every project asymptotically impossible to deliver vaporware, the ideal framework ensures that people are always doing something while at the same time nothing ever gets done.
The old is dying and the new cannot be born; in this interregnum they're on salary so they make it last as long as possible.
In trades where there's no guilds or unions, there's a tendency to create career protection through other forms of tribal qualification systems or arcane knowledge. Making things intentionally complicated so that only a select few people can comprehend them is a common way to capture and exercise power.
People adopt the patterns because they want to have the perceived protective properties of the obscurities.
Worlds of irrelevant relations and materially meaningless abstractions are essentially how fields such as fortune telling and astrology continue unabated. The form becomes the function and the elaborations its aesthetic.
...
Btw, this is a collections of excerpts from a 40 page document I have on the psychology and function of frameworks on how the most popular ones service human emotion that I've been working on off and on for a while.
The premise is how to write a successful framework. The cynical takes are presented as advice.
It's structured like those guru business books like "Blue Ocean Strategy" or "Little Bets".
That genre requires an additional separate focus and some further work. It's by a bunch of narcissists who ran multiple businesses into the ground who pivoted to being a guru and offer acronyms, charts, and X-point frameworks in tidy books with a bunch of business examples, most of which catastrophically collapse within 12 months of publication.
And then the books sell 5 million copies, the authors get Ted Talks, it's the same mechanism at play. People pass around their Clayton Christensen of Geoffrey Moore diagrams and crib paragraphs quoting them like they're bible passages. And people eat it up. It's wild.
I remember looking at the Appendix of one of Jim Collins books for the first time about 10 years ago where he talks about his methodology with his team. When you start cross-referencing and see the omissions, mistakes, and misrepresentations, it's wild. I was like "wow this thing is nonsense".
You've got Sutherland's Scrum, Collins BHAGs, and you burn through $20,000,000 in Series A without releasing shit. Alright, I guess that's what we do.
Look for counterexamples where your cause incentives don’t exist yet the same outcomes still do: that is scientific thinking.
> Job security by ensuring brittle applications > Endless tasks by ensuring endless complexity > A sense of elitism and entitlement > No expectations of deliverables > Be vague enough so blame can get shifted if things break
The last thing many programmers desire is a millstone of old code they are responsible for. Perhaps you posit that they subconsciously desire to make complex code to give them job security? I suggest you watch (or ideally become) a founder engineer, who’s incentives are the opposite of all the above, yet the founder still ends up with the same problems.
This phenomena can also happen organically.
All these things are tools and you can wrestle with tools or have them make life easier.
The question is about in what direction this tools assuage the creative process.
I've had the luck of seeing and being involved in codebases to both billion dollar successes and million dollar moneypits.
There's certainly patterns and difference I've seen.
The most notable one is successes seen to use a lot of boring unexciting old software with ugly websites.
Like say emacs, that's got an ugly old site. Or what about GCC? How about the Apache site? It doesn't even hype up how amazing and easy your life is with their simple and elegant efficient masterpiece. What about debian.org? FFTW? PCRE? Sqlite? imagemagick?
Now compare this with react and vue.
One is "we have this tool" and the other makes lofty emotional pleas about your relationship with your work. They're fundamentally different approaches and thus have fundamentally different outcomes.
One accomplishes a goal while the other accomplishes an affectation.
Echoing the other replies that we want to read more of your thoughts (book, articles, blog). Is your site in your profile the best way to follow you?
And rightly so, because frontend web development is not Computer Science.
Here's a secret nobody told you: You don't need to learn frontend specifics. All the same lessons from business software engineering apply.
I not-graduated comp sci in 2012 and have been building webapps since before jQuery was cool. It's nothing special. The biggest problems are always the same: data and domain modeling, managing complexity, teamwork, and state consistency.
If your comp sci degree didn't teach you how to apply solutions to those problems in any context – frontend, backend, iOS, firmware, desktop app, Android, or data pipeline – then it was a worthless degree and you should get your money back. The point of comp sci is to learn about the ideas behind the scenes, not about specific frameworks.
Web is certainly a different context, and some people struggle to pick it up. There’s no authoritative book like the C Programming Language, and the web is full of wrong information that sometimes comes above more authoratitve sources like MDN in Google results.
I mean it's a thin or fat client talking to a fat or thin data source over a network. "We" have been building systems like that since the 1950's.
As a general example, part of why accessibility on the web is so poor is because we don't teach anything about it. It's become this mythical scary thing, when in reality a lot of the pain is avoidable with a little bit of thinking. We just don't teach any of it.
Data modelling and managing complexity (or I prefer to say knowledge organization) is a prerequisites for every software program ever.
I'd add one more: System design.
Basically dealing with many asynchronous moving parts, managing entities' lifetime, separating and categorizing domain/data, and understanding what-is-important-to-whom. It is a knowledge that's applicable whether you are programming a kernel scheduler or managing people and projects
They don’t understand this (subsystems architecture and the the living data model.) It’s like they think I have a giant list of existing solutions to every problem that they haven’t memorized yet so when hit with a problem needing a subsystem they were basically useless until I slowly started teaching it to them. I’m talking Ivy League kids with degrees I only ever dreamed of getting. There brains just aren’t trained to architect systems the way I expected junior/mid level engineers to be as a self taught engineer.
Also the data model stuff has been a real painpoint for me. We were set up with graphql and Postgres so of course the MVP forwent any working data store other than react states.
customElements.define('my-element', class MyElement extends HTMLElement { ... })
I can manage state within the component, app state in window.state. Coding up a simple reactivity is really pretty straight forward. Now, for this feature and that - maybe not - but do we need all those features. Programmers like to write code, so every framework always gets bigger and more complicated.I understand and respect the problem react is trying to solve, I just don't see it as much different than the js world before async/await and fetch, etc.. callback hell - which I saw as much more prickly issues.
But with functional components I think React gives you something substantially more debuggable than an object instance with random method calls that manipulate the DOM.
React functional components (with hooks) mandate a very specific control flow that probably halves the debugging surface for any given bug, saving time.
You do have to exercise restraint when incorporating third party libraries, but if you can do that it can be a very rapid development environment.
With functional components you can write hooks that allow you to reuse all state logic between components.
Mithril is reactive out of the box, and just works. It smokes React in every category, but still has an optional JSX integration if that's what you're comfortable with.
Custom elements are really neat, and may very well do what you need. The big pain point that React solves (for me at least) is that you get to define your views declaratively instead of imperatively.
This is exactly what I do on SPA front ends for many of my customers. Of course we use some libs but those have nothing in common with the frameworks, just narrowly scoped solutions. Saves gobbles of time and money.
1 https://paulfrazee.medium.com/building-on-budget-4b91b43d0357It's possible that very naive implementations of web components would render as slowly as you describe - like if you rebuilt the whole DOM tree at every level on every change.
Here is a performance-oriented talk about rendering web components via browser-parsed template literals via Lit (which is how we do it):
People get promoted for all the shiny new things they do, not for the discipline they show in only focusing on what really matters.
Depends on the company and its values. I've been in companies where engineers who don't care about the business/customers were promoted by other engineers who don't care about the business/customers, and yeah, promotions were getting handed out for engineers who did a hacky prototype integration with the latest & greatest NoSQL Big Data GraphQL Blockchain OSS project while solving no actual problems. I've also been other places (Amazon) where customers really are front and center, and spending time on cool engineering projects that serve no customer purpose meant absolutely nothing when you wrote up your promotion doc.
I work in a code base like this. People's suggestion? Introduce React!
I’ve noticed that over time the prevailing culture in software development has drifted more and more towards “thinking small”. This has certainly been encouraged by the shift to web and mobile apps in an always-connected, always-updatable world.
First it was just the code. Short functions, few parameters, shallow nesting. Make everything testable and maintainable!
Then it was the commits. Release early, release often, merge WIP straight into master in your CI/CD system. We need fast feedback and short cycles to avoid unnecessary conflicts!
Then it was the whole process. Break everything down, do one small thing at once, move it across that Kanban board, next sprint please. We need focus and visible progress!
The danger with all of these is the same: they come from good intentions and even have an element of truth behind them, but they can also mean the big picture gets lost. There’s no coherent vision shared by everyone involved. No-one is watching all the extra dependencies that connect the many small parts. Tech debt compounds. Eventually we are forced to acknowledge that there are “challenges” but even then we somehow convince ourselves that those were inevitable, even though they weren’t really there before.
Yes, of course our early-merged WIP hidden behind a feature flag in CI is completely different to the feature branch we used to use. Now we know everything builds before it can be merged, even though nothing is really testing that all the different combinations of WIP actually work together, so that’s a big improvement on before. And since obviously we have a reliable, automated process for backing out any unfinished code that doesn’t make the cut later, we’re also much better off than the old situation where we’d just have sidelined that feature branch and never merged into the next level up in the first place!
In the real world, this leads to exactly the mess described in the parent comment. There’s no coherent vision for anything big that is shared by everyone involved, no considered and consistent structure for the software architecture or the APIs or the data formats. If we rely on emergent properties that evolve organically, we also run into evolutionary dead-ends, and what survives might work but also be messy.
Personally, I don’t really buy the argument that this is inevitable. Five players can make a great jazz band. With 100 players, you probably want an orchestra with a conductor and sheets and the occasional featured soloist. Neither jazz nor orchestration is “better” or “worse” in absolute terms but they are certainly different.
I don't think this is related to losing sight of the big picture, no more than focusing on good clear sentences means you can't write Anna Karenina.
But I do agree that sometimes the big picture is lost, with tasks that have been broken down inappropriately.
I have a suspicion that partly this is driven by open plan offices: tasks have to be broken down, as focus is a luxury.
This is reality, and why organizational chaos is so painful for engineers.
I disagree. I like my frontend to be as dumb as possible. It gets data and reacts to it as simple as possible. Seen too many frontends with a lot of data logic and it becomes extremely brittle, harder to test.
These are the ones where the frontend devs are getting data from the API and creating new structures, transforming it, conditionals everywhere, etc.
It requires way more discipline to ensure that frontend devs aren't recreating the wheel and writing duplicate code as the app and components evolve, and it's worse for larger codebases of course.
They need to build some new component and go - ok I got the data from the API and now I need to do the thing that's already been done by another frontend dev for another component because we've allowed the frontend to be responsible for transforming the data. But if they aren't aware of this, then you get a lot of dupe code.
Just have your backend API provide the contract. Setup resources/transformers as needed on the backend instead of littering the frontend with that logic.
This is what I'm referring to.
So you still need to write some new graphql resolvers on the backend and update your graphql schema. Not much different from writing some new REST api endpoints or expanding an existing endpoint.
But if you use GraphQL then I agree on the benefit and approach still of having as much of your data logic on the backend. And with GraphQL you have a schema that is readily available, auto-documented and available for frontend devs to use for current and future components.
Which is better than having that logic on the frontend IMO.
Ex: you are building on top of third party ecommerce software.
You need to add more data to the Cart entity because you have a custom module/plugin/etc. You write a graphql resolver, extend the schema and the Cart type. You can use the existing built-in endpoint to query your new data.
So it's nice to be able to extend a framework and data access in that manner.
In general though, I do prefer REST APIs and then writing custom endpoints if I need data for a specific UI, like for visualizations.
I wrote some custom resolvers yesterday to extend graphql on a Cart entity and it works well for that.
I used some existing repositories the backend already had but was not yet available on the GraphQL side.
All the resolvers can lead to extra performance issues of course, but I suppose you can adjust your schema as needed and tune it with more efficient queries or code (ex: move some properties to nested and resolve with a single tuned query)
Using an orm and building a proper data model in your code using a store like redis takes very little additional time (especially with sequelize!) and it has the benefit that your junior and mid level engineers understand where the underlying data is stored.
1. It incentivized using it as the data model which is both inefficient and lossy in regards to transactions.
2. what’s the purpose of graphql in this context? You have to use an ORM anyway with which you can do all delegations to servers etc your heart desires and with typescript you can ensure proper column types regardless. You can trivially autogenerate objects or any kind of descriptor from a database as well.
Seems to me people decided graphql was a perfect solution to nicely hit multiple data stores with the now added caveat that we have a worse query language that lacks joins to boot.
I’ve still yet to see an actual technical argument for why we should add another (less efficient) layer between the actual data stores and the ORM/Application DataModel.
Is it resolver logic between stores?
If you mean GraphQL doesn't have joins, I'm not sure in what use case that would matter when you're declaratively asking the server for some data, not hand constructing SQL. What would you need joins in? You mean like this example [0]?
[0] https://stackoverflow.com/questions/51805890/how-to-do-a-sim...
It seems to be a replacement for an ORM that then needs an ORM. So it’s a replacement for passing JSON objects around except it’s just doing that with a dash of esotericism.
What can graphql do that an ORM can’t?
You can then implement a server which, given a GraphQL query, turns it into the data that's expected. The client doesn't care how you implement that. You can write raw SQL, use an ORM, whatever. Since people don't want to reinvent the wheel they use libraries like Apollo Server, but again you can do it all by hand if you really want to.
Have you actually used GraphQL? This is all explained within the first 15 minutes of any GraphQL tutorial.
And did you really link me to a meme you made specifically for this conversation?
Obligatory note: this really is just supposed to be REST. GraphQL seems to be the final expression of throwing in the towel on REST's original capabilities.
As such it's not clear of it's a step forward (REST as it should be) or a step back (let's just use a crippled SQL and ship)
One component just needs 2 pieces of data = graphql call. Another needs more data and they're doing another similar call. And so on. You got query flexibility but now you are drowning in additional network requests because it's so easy for your team to just "query for what they want".
To me, if your application doesn't need to have the flexibility in querying, then it isn't worth it. Is your dataset so large you don't wish to overfetch data (you can do that without graphql anyway)? Do you need ad-hoc querying in your UIs?
Think about your data, how you will need to expose it and expose it.
This video describes how this is done in Relay but it can exist in other servers too: https://www.youtube.com/watch?v=KT3XKDBZW7M
Simple example:
1. header component - dev queries user for first name to do a welcome message.
2. sidebar component - another dev does a query for first/last/avatar/profile/etc.
Your app sends 2 network calls. Certainly it doesn't have to, but I've seen this chattiness get implemented.
So you avoided overfetching of data like official REST APIs but now you have more network calls.
> Relay combines the advantages of both of these approaches by allowing components to specify what data they require, but to coalesce those requirements into a single query that fetches the data for an entire subtree of components. In other words, it determines statically (i.e. before your application runs; at the time you write your code) the requirements for an entire view!
> This is achieved with the help of GraphQL. Functional components use one or more GraphQL fragments to describe their data requirements. These fragments are then nested within other fragments, and ultimately within queries. And when such a query is fetched, Relay will make a single network request for it and all of its nested fragments. In other words, the Relay runtime is then able to make a single network request for all of the data required by a view!
https://relay.dev/docs/principles-and-architecture/thinking-...
In order to prevent the frontend from doing that, I have to be sure to enforce usage of another layer. Devs need to use fragments and relay and not just fire off their own ad-hoc graphql queries.
Which is interesting, and thanks for sharing. I would move toward implementing this on any graphql project, especially an inherited, network chatty graphql project.
But I still prefer keeping the frontend really dumb and just sending the data it needs, that has been identified.
Most of the time a REST or REST like API endpoint is sufficient, and it doesn't matter if you overfetch some data, you avoid extra graphql layers (now enforcing fragments/relay, extra resolvers, potential performance issues, multiple schemas and access concerns).
I like GraphQL but it seems like a lot of overhead for little gain for many projects. One project has 3 different graphql schemas. Can't be exposing the whole tree to every user type.
I can see why frontend devs would like it though (need this data, probably already available), but a REST or REST-like API is more enjoyable for me unless I'm building a framework or on top of a framework or a client that needs ultimate ad-hoc query ability where it really shines to me.
UI using REST server tends to centralize the API client, call the endpoint(s), and make that available to all components.
UI using GraphQL often has frontend devs doing their components, running their ad-hoc queries for "just what they need". More network calls.
So overfetching like with REST tends to lead to less network calls unless you are extra diligent on a GraphQL project.
This is very dangerous behavior for any application. You don't want the front end to determine how much the shopping cart costs or to just tell the backend they've paid, therefore add the items to the orders list. Even if there isn't blatantly obvious security concerns, you should still never let your front end blindly determine data state changes. All such business logic belongs in the backend as much as possible.
What he's talking about is when business logic is split between the front and backend, which makes everything much harder to test on top of increasing the likelihood of duplicate code or even code which does the same thing but looks different enough to not be caught as duplication (which means changing business logic requires finding all the places it was implemented and changing them all, and if you miss any its unlikely anyone else will realize it until it hits prod).
The UI should always just be a shell that sends requests to a backend which determines which updates to make. There are exceptions like when a user makes form based changes to an object, but the only business logic in that case is "let the user decide what the value should be and persist that choice as is". If any additional changes may need to occur as a result of their change, your backend should make them. Even if you just need to determine if a change shouldn't be allowed because of related data, send a request to your backend requesting the answer and any relevant data necessary for display purposes, not the data necessary to make that determination.
There are exceptions to what I've said, but even in those cases, the backend should still verify whether the front end's result is correct. While the front end was working, a change could have gone through in the backend which invalidates that change. This is why things like concurrency/version tokens can be very important.
In any case, Graphql may have capabilities that look like they help keep business logic in the backend, but it doesn't stop programmers from putting business logic in the front end anyway. No matter how you try to look at it, spreading business logic out across your applications various layers always has unintended consequences for maintainability and even scalability.
But you don't have to do it like this at all. I don't understand what this has to do with GraphQL, you can make the frontend never update local state and only fetch from the server if you want. That's an implementation detail not related to GraphQL, REST, or any other API format.
> No matter how you try to look at it, spreading business logic out across your applications various layers always has unintended consequences for maintainability and even scalability.
I agree with you here, but for:
> In any case, Graphql may have capabilities that look like they help keep business logic in the backend, but it doesn't stop programmers from putting business logic in the front end anyway.
Again an implementation detail, if you're the tech lead, just tell your devs (or architect the app in such a way as to) not to put business logic into the frontend.
As a simple example, you may send an entity to be updated and then the frontend makes a decision to say, you changed this value, then alter this other value so that the update request has the values we want (ie: one property may need to be blanked if another property has a certain value). Your frontend has logic it shouldn't and you should be enforcing your data on the backend anyway.
However, I was referring more to a situation where a frontend dev has an API request that it can work with but needs in another format or structure. And then logic is added to that data based on the user inputs or to simply do client side aggregations. Maybe it takes the user's chosen store location and filters out the out of stock products from the API on the client side.
Instead of sending the inputs to the API and have the API's logic handle it and provide you with the dumb data for your frontend to render - here are the products you should render; don't think about anything. So your frontend isn't growing into this brittle thing that is doing too much and is more likely to end up with dupe code as multiple frontend devs get tasked with new but similar components and recreate the wheel.
> In any case, Graphql may have capabilities that look like they help keep business logic in the backend, but it doesn't stop programmers from putting business logic in the front end anyway.
I'd argue that it in many cases it promotes frontend devs adding more business logic. Because your devs can query for whatever they want on the schema, transform the data, do whatever logic in the components instead of relying on an API contract for said data.
It means there's really no thought into: what does this client actually need?
So the frontend devs don't have to involve a backend dev or team to get most of their tasks done, which may be a great thing for their situation.
But the business logic gets pushed more and more into the frontend and gets bloated and brittle.
Also the issue with GQL is that FE devs love to copy+paste giant queries that just get everything because it's "convenient", or build up a query while building/testing something and then go on to use that query, including fields that don't eventually get used in the final work.
What GQL->consumer ecosystem really needs is something that can check if a field is ever actually accessed in the code or not, something TS/compilation-wise would work. That way the query can be narrowed down to what's actually used in code.
What I mean is that even if you've followed a specific set of programming principals, code practices and design patterns consistently across the life time of the application, there will still have been initiatives to change how things are done. Maybe they want to use a "better" authentication library, or add a material framework that has capabilities they need. The exact initiative, and how valid the request or decision is doesn't matter. These initiatives may occur one at a time, or be competing with each other for priority while being incompatible without anyone noticing. But some of them will fail to be completed, and someone has to back out the changes that shouldn't go to prod. Inevitably something will get left behind. Over 5-10 years this can have a shockingly large impact on the code base in ways engineers frequently notice but don't understand how the code got to the state its in.
This frequently means dead code, unused dependencies, comments that don't make any sense, properties on objects that are never displayed or referenced by business logic, and multiple classes/services which accept the same inputs and produce the same outputs but do the job just differently enough you can't be sure it's the same. That, and over abstractions (any piece of code which branches based on the context of "who's asking").
And frankly few things any me more than someone who felt the need to implement their own logging implementation, especially in C# (yes I know we're talking about React, but people do the same stupid crap in that case as well). Reinventing the wheel has to be done on occasion, but you need to ask yourself if it has to be you that makes it happen,and whether it already has been.
For all the annoyances of Hooks, they really are a godsend when it comes to composing state. And refs do indeed suck, but they sucked even more with class based components. I can’t tell you how many times I was able to solve a complex DOM state issue with custom hooks wrapped around refs.
Newer tools like Svelte and Solid do look promising as far as removing boilerplate, but they personally feel a step too far off the path of “it’s just JavaScript.”
Has anyone else here successfully left for greener JS pastures?
This is so silly. Hooks are literally hooks into a scheduling algorithm you are at the mercy of. That scheduling algorithm is pure JS. Of course you don't have classical control flow in someone else's scheduler.
The key users are referring to when talking about "JS vs magic" is that React is just constructing objects and invoking functions, with known semantics, whereas Solid and Svelte are auto-magic-reactive systems without clear semantics rising from the choice to do even more things in their internal black boxes than React, such as never re-rendering components, dark compiler magic on syntax that doesn't naturally map to a JS tree, and other such things
While I use hooks without problem, I also feel like it is an invented mini-language with a lot of extra quirks. Maybe the problem is js does not map elegantly to some of these functional concepts without a good type system.
I’m not what sure what you mean by not “normal” JS functions, though? They’re an API provided by a framework, and — like all APIs — they have specific constraints that govern how they’re used.
To each their own. Although I use react and hooks, for my taste the hooks api is not very clean. All these are implicit not explicit and without linting they can easily result in runtime errors. But maybe I am spoiled by Elm ;)
No they don't, that's a suggested convention
> have restrictions on where to be called (that a program detects)
Yes, it is strange that they opted for this implicit approach, but this is the nature of interacting with a scheduling algorithm in real-time; it is with limitations
I agree they are clearly not unrestricted free-use JS, but they aren't a custom DSL hydrated by compile-time craziness, they are hooks into a scheduling algorithm to help you maintain consistent state in a giant tree. I'm not sure how that is ever going to be free. Perhaps a better type system can help but this is fundamentally complex
This is because hooks are just next() calls on an iterator. Is it magic and entirely because the devs thought it was more beautiful than having to pass a key like state = useState("state", 0)? Absolutely. Does it transcend JS, no.
hooks = [1, 2, 3, 4]
isOne = next(hooks)
isTwo = next(hooks)
if flipcoin()
isThree = next(hooks)
# oops, it's sometimes 3
isFour = next(hooks)They literally are.
> hooks aren’t JS
The code in React executing components relies on hooks running in a consistent order each time the component runs, but the existence of a runtime context that has expectations about side effects (and hooks are side effects) doesn't make it “not javascript”.
I don't have an opinion, just generally curious because it feels very odd that the order of my functions matter.
Adding visual noise to enable subtle bugs may not be a win.
Hooks are functions, and they are executed in the order called from within the component, which is itself a function, just like any other functions calls from within another function.
(The mechanism tracking calls to them and deciding whether the function passed to the hook needs to be called requires them to be called in the same order each time the component is executed; if they were called in order of definition rather than normal execution order this would be true by definition; the whole reason for the rule about not using flow control around them is that they are functions executed in normal flow order.)
I haven’t tried Solid, but Svelte has already paid considerable dividends for our team. Frontend feature development pace is faster, the code is generally leaner, and the developers love working with it.
Is that just down to Svelte, though? Or is it the greenfield effect? Projects always fly quickly at first, when the code is fresh and unconstrained, and you're building the basics.
My concern would be when things get complicated and you have to debug Svelte's binding magic - and I have very bad memories doing that in Angular and Knockout.
And I would caution against converting anything to a non JSX or hyperscript language (like svelte or vue), you don't want to tie your entire view to some HTML-like DSL IMO.
That being said, it’s been one year and making changes to the Svelte application is (in the developers’ opinions) easier than our set of comparably-sized React applications. Of course, all of this is specific to our team members’ skillsets, the application complexity, etc.
Seems like the obvious abbreviation for that is TL, so it's a joke on cross-language abbreviation collision.
We’ve turned this into a slight positive by pushing the business to allow us to make open source contributions. The developers seem to enjoy this a lot, and hopefully our work helps others in the space.
That’s more or less exactly what everyone said about JSX when it first arrived. Now people don’t really consider it. I suspect we might end up feeling the same way about Svelte’s language additions if they ever become commonplace.
That being said, the Vue2 -> Vue3 migration has felt pretty frustrating. It's felt like, with enough work, I could eventually get Vue to behave similar to React.
> I still think Vue (especially Vue 2) is the greatest of them all. I've worked professionally with Angular, React, and Vue. Each for several years. Vue is easily the winner for me with the syntax that closely matches native HTML and JS/TS and how it encourages clean separation of concerns and clean code. JSX/TSX is absolutely the worst for the latter, it's like the wild west. "But you don't have to write it that way" - yeah ok, but when you work in a large organization it's going to get written that way by your peers; good luck trying to stop it. Angular is just a clusterfuck of pipes and observables that require higher cognitive load to unravel when trying to understand a semi-complex block of code. Contrast with Vue where I can near instantly understand what it's trying to accomplish.
> This shit right here - {#if <condition>} {:else} {/if} - is why Svelte is deterring me. For the love of god, can we stop coming up with weird custom syntax for templating code? This is one area where Angular also pisses me off: *ngIf for example is just as hideous. With Vue: v-if, v-else. You add it as an attribute to native html, it's dead simple. No weird symbols, no braces or other oddball shit I have to look up when I step away from it for a few months and come back. It just makes sense right away.
I've simply stopped doing any frontend development contract work *. Until the whole JavaScript world pulls its head out of its bottom, I'll leave that niche to other people.
* I'll do JS and React if I really have to, but I'm actively avoiding any client-side focused projects.
I don’t believe in quitting cold turkey and I don’t think there’s anything available to fully replace all aspects of React. We’re instead gradually transitioning our internal ecosystem to use less React-specific stuff, positioning us to migrate (or not) in the next few years.
- Move from CSS-in-JS to vanilla CSS
- Avoid React-specific libraries, both developing them internally or when selecting third-party deps
- Keep business logic out of React components whenever possible
Etc
Lit is the anti-framework because it isn't a framework. Once you remove all the cruft, you can spend a lot more time writing the code that you want to write and, doing so in the way that you want to do it. Everything discussed in this article is solved by bare metal web components.
It is built on top of web-standard; I am surprised how (lit)tle attention it gets on HN (so far).
That is why it is not discussed that much. If you need to write components, then lit may work for you, but whoever wants to ise those components would prefer a js framework.
Also, lit is from Google. which makes it worse as Angular is from Google as well
You are right on components for other people -- but if all the components are for you or your company, ones you handcraft w/ Lit will be lighter weight and easier to write and fix.
I wish I could write everything with it.
You are dealing with particular values and wiring everything meticulously.
Whenever I write stuff using https://rxjs.dev, writing React feels the same.
Using ExtJS years ago felt higher level than React.
I have never understood why people find state management challenging. I suppose its because they are stuck in a framework or MVC mindset where everything is a separate component and each must have separate state models that must be referenced frequently and independently. I just put all my state data in one object, save it on each user interaction, and use it only on page refresh. I have an entire OS GUI working like this and the state management part is only a few dozen lines of code.
Frameworks are like being locked in an insane asylum. You may not be crazy, but everybody else is and you have to follow all these extra rules you would never follow with freedom in the real world. But, the insane asylum provides you meals and bedding and many people can't be bothered to figure that stuff out without necessary hand holding.
I've given it a fair shake and I wish I could change this opinion. I'm trying not to rant so I'll stop here.
I do a cathartic exercise every time this stuff gets to me at a themed twitter account. It's pure vitriol: https://twitter.com/sisnode
[1] oftentimes I see the anti-react argument as "react sucks which is why I use Y framework". I'm saying they are all(?) a toxic trend that leads to terrible products; more complicated, harder to maintain, aggressively encouraging a glossary of programming antipatterns passing it off as elegance.
The more you deviate from one of the set of common conventions, often enforced by frameworks, the more you have to build on your own.
The larger your project gets, and the more developers who need to understand your code, and the more developers you need to hire and get onboarded quickly, the more that those extra rules start to make sense.
And once you've learned and internalized the patterns necessary to build larger systems, it becomes force of habit to just use it wherever, even if it's nominally easier without them. For most developers, a go-to pattern will be faster than working from first principles on every project.
Then you exactly describe MVC...
> state data in one object,
This is your model.
> save it on each user interaction,
This is your controller.
> and use it only on page refresh.
This is your view.
MVC is a relatively simple concept, and it works well.
edit - fwiw I too am another heartbroken React dev
We must work on very different kinds of projects. I really can't imagine plain JS being a viable or appealing solution compared to Vue, which gives me very little grief at all.
Doesn't that mean you can never reflect state updates in the DOM without refreshing the whole page?
> I have never understood why people find state management challenging
Automatically determining what DOM objects need to be updated in response to a change in state and updating them without a page refresh adds a lot of complexity, if you completely ignore that requirement then state management would be simple like you said.
Also, it has amazing ESLint rules that really help keep all your code aligned and following best practices.
(1) https://unpoly.com/ (2) https://lit.dev/
React and friends really do make certain things easier and "nicer". But when you sit down and think about it, those things aren't that bad with vanilla JS. It really makes me wonder what value React et al is adding for the cost in KB and mental overhead.
Sure, it's often overkill and a functional component does the same thing with less code. Use a functional component in these cases. But if you're doing something more complicated then stop treating class components like the fucking devil. They have their place.
Great article, couldn't agree more with them.
Yes, seriously. Have you used it for more complex components? You can split your effects across multiple useEffects, and have a guarantee that they run completely independently of each other (especially since you know what their dependencies are). Compare that to lifecycle methods: you only have one per component. All your effects concerned with setup have to be piled into the same function, and their associated teardowns have to be elsewhere in another method. How do you audit a behavior's logic? How do you reuse that behavior in another component? It's not easy, and you can cause weird bugs depending on the order in which you run them.
Compare that to useEffect. Setup and teardown in the same function, which allows it to focus on just one behavior. And if you need to, it can be trivially pulled out into its own hook and reused across all your components.
For the cases when this is not possible, I agree, useEffect works better than classes lifecycle methods. But do you really want a system which caters to a small percent of use-cases at the expense of readability in others? And the improvement, to my eyes, is not that big anyway.
The hooks are my main gripe with React, but as the OP, I don't see a better alternative either - at least not one that would be worth a rewrite.
What am I using? What is the effect?
The effect.
> What is the effect?
The state-modifying (and thus side-effect-producing, or simply “effectful”) function passed as the first argument to useEffect.
Most of hooks could have been done incrementally on top of classes.
I also don't think this would be possible. Hooks are based on closures and injected state, which you can't do in a class since separate methods won't share the closure.
A lot of third party hooks are really good though, being able to hook a dependency rather than create higher order components saves a lot of time and is conceptually much easier.
How so? There is nothing that a class-based component can do that a hook-based component can't (EDIT: Except for error boundaries). I'd go as far as to say class-based components are strictly inferior because they force you split your behavior logic across lifecycle methods and are not easily composable. I've been able to support much more complex behavior easily with hooks (e.g., connection management), that would have been a nightmare with class-based components.
We have reached a period of time where junior devs exist that did not cut their teeth on class components and have no idea of what the lifecycles are. They don't know how rendering works so they either throw up useless memoization everywhere or they don't bother to think of it.
The complexity of class components did not vanish. It was only swept under the rug. Take useEffect. It's overloaded to hell and back. It does too much and people continue to struggle with it. Another one, useRef. It's not really for refs, per se. You will end up using it for data other than refs because function instance variables aren't a thing. No one knows when to use useLayoutEffect or useCallback.
The fact of the matter is that it's not class components vs. hooks. It's that React's API sucks. It's always sucked. And it continues to suck.
And then it just stays fixed. You don't have to split up the logic across different lifecycle methods and remember to keep them in sync. They're consolidated into functions that can be trivially pulled out into their own hooks and reused.
React is definitely a more low-level framework that requires you to have some familiarity with how the scheduler works, and could benefit from a couple more built-in hooks. But the benefits are undeniable, they make writing and refactoring complex applications an absolute breeze. The fact that you can factor out some state-related behavior into a hook and trivially reuse it is incredible.
For example, take state. With hooks, you use useState. A very common pattern is to need to persist it in the URL to enable deep linking. You can literally just replace your useState call with useQueryParam from the use-query-params library [1] and have your component function identically. You just can't do that with class-based components.
That's not strictly true. You can implement "hooks" on top of a class based components. It's essentially the strategy pattern.
React is built on components which are objects (both in a programming and GUI sense). Using OOP to describe them just makes so much more sense to me.
If you have that functionality in a class component, and want to share it with a new link component, then the React Class way is to create a "withHover" HOC and wrap your link component in it. withHover(LinkComponent) which will have the necessary variables and pass them as props to your LinkComponent which is "okay".
But what if you have like 5 of these little hooks? Your LinkComponent now needs to be wrapped in each (or them all wrapped into a single HOC) and has to accept the props for all of them. Or, if you're extending classes as you describe you now have class LinkComponent extends HoverClass, ClickClass, DataClass etc...
With functional components you have something like a "useHover" hook. It passes back the hover state and the "onMouseEnter" and "onMouseLeave" callbacks necessary for your link within the functional component itself. It doesn't have to expose props to it's HOC, so it's now self contained.
It seems the philosophy of react is to have a lot of "littler" discreet pieces of code be they components or hooks and not have to have a ton of dependencies between them. You tend to get better tests this way as well as it should make it easier for other devs as they don't have to know the whole system and can work on a more discreet bit.
I, personally, use function components pretty much exclusively these days. If the function gets too big with hooks I tend to just create a single hook from them, not because it's going to be shared but just to keep my code more manageable, the hooks create props and the components consume them.
To each their own. I don't seem to be frustrated by the problems many in this thread and the article share.
No, I'm not kidding.
Unless something's fundamentally changed about the code since release, they even end up attached to an object representing the UI component, by the time the heart of React's runtime code considers them. It's some real Rube-Goldberg shit. I read the code because I read the announcement docs and was like "wait, it looks like they... but no, surely they didn't" but yeah, turns out, they did.
When pressed about it, be ready to be hit with, "You don't understand hooks".
I've used class components and I think hooks are much better than the monstrosity that the lifecycle methods would usually become.
Also defining functions inside other functions is very much the staple of functional programming.
Isn't the difference that JavaScript runtimes don't compile them away unlike functional runtimes?
function johnson() { johnson.state = {}; }
This is however shared state and the state will be reset whenever the function is called a second time. So what you normally do with a function is to pass the state via arguments and now the same function can work with different states. React could totally do this via props or as a second argument.
function Johnson(props, state) {}
Instead they changed the laws of functions so that a function can act different the first time it is called and also be called the first time multiple times if and when the function calls a functions that looks like JavaScript but follow different rules [1].
This is weird.
[1] https://reactjs.org/docs/hooks-rules.html#only-call-hooks-at...
But here's the weirdness. useState knows whether it's already been called for a given component; this is how it tracks state. The first call returns the state (the initial value) and a setter. Subsequent calls -- occurring after the first render -- do not return these objects anew, but instead reach into a per-functional-component store and return the values that already exist there. Calling the setter doesn't set the state in the body; rather, it updates the value in the store, then triggers a re-render.
If you're wondering just how react knows how to match up calls to useState between renders, it doesn't really. It simply matches them up based on the order they're called in. For that reason, you have to always call exactly the same useState calls on each render -- no putting some in an if statement or a variable length for loop, otherwise they'll be out of sync.
There are a bunch of other "hooks" for use in functional components, but they all work basically the same way: place some data in the functional component's store, then set up re-render (which, again, just means calling the component's function again) to occur when certain data changes.
I've used React a lot, but only via Reagent in ClojureScript.
I think the JS people are being scammed.
Before at least I knew what was called on boostrap moments. Now everything is run as a side effect when any dependency change. My needs on checking if a prop or a dependency has changed hasn't evolved at all. I just have the core of my side effects on useEffect.
In fairness, the JS world has never had well engineered OOP GUI toolkits like you find in the desktop space. If you've never used JavaFX then ReactJS probably seems pretty magical. If you have, then, well ...
ClojureScript is a functional language.
Reagent is a ClojureScript wrapper over React.
Cljs + Reagent is AWESOME.
There is a JavaFX wrapper too, with a similar API.
The comment was in response to "that's bonkers". And that has been my reaction on learning stuff like React and derived frameworks. A lot of it looks like functions for the sake of it, when objects already solve those problems but became unfashionable.
There’s not much of a cognitive difference between “defining a reagent component which uses ratoms and calls a pure function that derefs, updates or swaps them”, and “defining a react functional component that uses hooks”. It looks weird to have the “atoms” inside the render function instead of outside, and there are the aforementioned limitations (“the rules of hooks”), but it’s a compromise to get the feature into JS React in a consistent, performant manner.
I’d love to use CLJS/Reagent or even go full re-frame on our front-end codebase, but that’s a hard sell at my company since I’m the only dev who’s ever played with Clojure.
Class components just have more lines, more boilerplate, so they have a higher cognitive load. But when you have state, you have more complexity, you can't just wave your hand wave and make it go away. You need to take the complexity into account.
Hooks are trying to do hand waving. The thing is, once you get to non-trivial use cases, the handwaving stops working. You're better off thinking a lot about where you state lives in your component hierarchy, and then limit your state to where you really need it. Once you do that the overhead of class components doesn't really make that big a deal.
The same principle applies to almost everything in programming, the more thought you put into structure, the simpler you can make everything.
Class components were/are just fine.
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Sort of how AWS keeps mucking with Lambdas so that thier customers can keep doing it wrong and paying too much.
Or how doctors just give patients scips if they ask about a drug and it won't incur them any liability.
Over and over I have seen the world shout the praises of a new paradigm that solves a problem...except they totally misunderstand the concept and run in an unintended direction. No one can fight that momentum. So they don't. It happens with nearly everything in tech.
Then, for their next big major release, the big feature was adding configuration to make it even more powerful!
I haven't used them in a while so my memory might be hazy, but this is exactly the phenomenon you've described. I wonder if it's insecurity or trying to please the crowd that simple niche tools in the frontend end up being configurability behemoths. There's always a time in a JS library where someone decides to rewrite the whole thing and add plugin support, and that's the time that library goes to shit.
Over long enough time you get Webpack, with more knobs than the Linux kernel, and cycles back to a version that tries to be smart and not require any configuration anymore, like 1.0 did.
I'd have to re-evaluate the current Android landscape because it's been a while, but I might still consider React Native only for that platform, because having RN smooth the rough edges off Android dev made it a lot more pleasant and quick, with far less time lost fighting the platform and working around/replacing bad 1st party stuff piecemeal. But maybe it's gotten better-enough in the last 4ish years that it's no longer tempting to drag in RN just to avoid native Android dev.
In general though, I just no longer default to advocating React for highly-interactive sites or "webapps", as I did for a while.
Ultimately hooks are probably the way they are for the same reason Redux is the way it was(pre RTK I suppose)..
It's also a bit funny that certain kinds of people can just brush off these things with some non-sequitur on a message board when there are almost always bigger things at play.
Per https://reactjs.org/docs/hooks-intro.html , the primary motivations were:
- "It’s hard to reuse stateful logic between components "
- "Complex components become hard to understand"
- "Classes confuse both people and machines" (remembering how `this` works, code minification, method binding, etc)
There's also an excellent "Why React Hooks?" post at https://ui.dev/why-react-hooks that gives background details.
Additionally, the React team has talked about how hooks and function components allow them to have "forks" of the component tree in various states of partial completion at a time, for use with Suspense and transition features. This works because closures capture data in a scope, whereas mutable class instances could have gotten changed and refer to a single `this` instance.
Hooks are better than HOCs, no this is better than managing this, and dependency arrays are better than if (this.props.fooBarBaz !== newProps.fooBarBaz || this.props.onFooBarBazChanged !== newProps.onFooBarBazChanged || …)
So `this.state` is hard to optimize?
> Hooks had nothing to do with v8 optimizations or `this.state`.
Huh? That's what you just said. The spec makes it hard to optimize. The JIT compiler can't infer enough about the shape of the data.
It's not about "optimization" in the sense of "how fast can the v8 interpreter execute lookups on the class instance" or anything like that.
It's about "when this function executes, what data does it see, and did any of those values get changed out from under it in a way that could potentially break the logic"?
You're just describing the semantics of functions versus classes, and the consideration has existed long before hooks came around for exactly the reasons you describe. This discussion has also existed long before JavaScript, React, or hooks existed obviously. It's secondary to the discussion because function components have existed for a long time.
None of what you're saying changes the fact that replacing classes and lifecycles with hooks was done despite the fact that 99.9% of the API users would never care about the performance implications of classes, while that is precisely why the React team made the change. JavaScript is plenty composable with classes and without nested useEffect calls, which is one of the most absurd foot gun APIs that I have seen released in my entire career.
I'm pretty deeply tied into the React ecosystem, and I honestly can't remember _ever_ seeing that mentioned as a justification.
If you can link me a reference with them saying that, I'd both be interested in reading it, but honestly surprised to see that stated at all.
God it drives me nuts that the language will allow you to spread a class into an object and it will take the properties but not the methods.
[0]https://raganwald.com/2016/07/20/prefer-composition-to-inher...
More importantly, I realized React is trying to tame Facebook level of problems and hence their design decision steams from those data points. I develop small/medium type of frontend apps which doesn't need to apply solutions developed for such a scale.
These days I'm using Hotwire[1] (Turbo + Stimulus) with fair amount of vanilla javascript libraries in my apps. Occasionally, when I need to develop a reactive piece of UI I reach out for Svelte[2]
I'm quite happy after making the move. My apps complexity has reduced drastically and there is huge boost in my overall productivity.
This has the advantage that when - inevitably - tool1 gets deprecated and tool2 arrives you'll have someone that can adapt and learn, and likely you'll also have someone who can teach.
The worst experience so far was for a general full stack role. They sent me a 3 page long PDF of job "requirements" which was a lot of fluff and implicit stuff. I get it... but I think that can be reserved for later. Not the best offer, seemed like they were disorganized in general, etc.
The best experience was for the best TC offer _and_ most relevant position for me... they sent over half a page that didn't waste a single character. Named a few frameworks but they had a crystal clear idea of what they needed. It was amazing, lol.
Strong agreement!
There's a saying in community organizing and activist circles that goes something like:
"Don't apply the solutions of the butterfly to the problems of the caterpillar."
Imho it's a really important consideration when thinking about scale of movements (and nonprofits... and any community initiative...). This is especially true when "professional" people are always coming in and confidently over-applying their learnings in corporations to thinking about activism (which often, though not always, has very different incentive structures and lifecycles).
I think about this parable often in regards how all these scaled tech companies end up stewarding the developer tools and therefore practices for everyone. And they tend to out-pace and out-broadcast other wonderful tools that could better serve the majority of developer niches.
In 5 years if no one else is using Hotwire then your code is obsolete, no?
I liked working in next.js in the past but my company was already talking about Nuxt.js when we hadnt even fully converted to next. Feels like jumping ships from a ship with some major flaws, but will continue to float for x+ years, onto a lifeboat that may or may not make it another 500 feet before sinking.
I think that's the opposite of what he is saying. Because React is updated and changes frequently, your code becomes obsolete unless you update to follow the latest changes. In theory, if everyone abandoned Hotwire, your code would never be obsolete or need changes, because Hotwire would never change. In reality, as browsers and web standards change, frameworks need updating.
That would be a bad thing if it meant that earlier best practices were no longer maintained. But that’s not true. Class components are still around. All official documentation continues to have class component examples and explanations (where it makes sense obviously…there isn’t any class component documentation under hooks, of course). And class components will likely still be around 5 years from now.
Step 2: Someone gets fed up with this writes a framework that "does things right" and is designed for "simplicity"
Step 3: People start loving the new tool because it is so much easier to work with.
Step 4: People start to do things the tool wasn't designed to do. They start making "minor feature enhancements" to the tool so that it can fit more use cases.
Alternative Step 4: Tool becomes "industry standard" so everyone starts using it because it is "the right way", regardless of whether or not it is a good fit.
Step 5: The new tool becomes massive and bloated and overwhelmed with too many features, configurations, and options.
Step 6: Return to step 1.
> The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Web 2.0 Age by some, an Age yet to come, an Age long past, a wind rose above the great mountainous island of FANNG. The wind was not the beginning. There are neither beginnings nor endings to the Wheel of Time. But it was a beginning.”
For people like me who are new to JS and use these sorts of discussion to determine which technologies I should adopt first, it's really just pointless noise in the channel.
The little I know about JS so far, I definitely know this joke is tired and played out.
Step 2: Get a better joke please?
If you define yourself by the technology you work with you aren't an engineer you're a technician.
Essentially, all these frameworks ARE part of a cycle that repeat, and in time we all start to see it. Most of them just iterate on previous concepts, with some core concepts going way back to the late 60s, 70s and 80s.
What remains the same is the underlying Javascript language itself, and more importantly, fundamental software engineering and computer science principles.
Learn the fundamentals, and they will help you learn every new framework and language more easily, and in more depth.
If you really just want to get a job using JavaScript, then you might be best off browsing job postings to see what kinds of companies are hiring for which frameworks, and go from there.
But if your goal is literally to learn JS and find the right tech stack for you, unfortunately there is no replacement for learning the basics, and then picking a framework that looks interesting, and building something in it to see if it clicks with you.
It is almost as if people are not breaking their problems over the correct dimensions.
I have been doing Rails development for past 10 years now and I never faced a dilemma where the framework took a direction which isn't aligned with its core vision.
I have been just trying to find a similar tool for frontend where I don't have to keep rewriting the entire codebase.
As a result, Django left its users completely on their own, while Rails made choices that wouldn't last the test of time.
Given how chaotic the frontend ecosystems have been over the past decade, I'm not sure there was a "right" answer in hindsight.
I've never seen this before, but I'm stealing it!
Did you rewrite your entire app?
I never used Svelte, but I feel that "develop a reactive piece of UI" is basically Stimulus' job description. Can you explain a scenario/task where Stimulus does so poorly, that you flip the switch and use Svelte instead?
That said, learning how useEffect replaces lifecycle methods is pretty quick to pickup. As is useState.
The lesser known hooks are what are difficult for me to understand. useRef is pretty clear. useMemo? I'm not quite sure what it's for, but I imagine it's not too tough to figure out if I spend a bit of time learning & experimenting with it.
So, although I liked the simplicity of class components, functional ones aren't too bad. They bring in some additional complications, but with a bit of effort it seems to all be learnable to me.
It’s challenging though to keep supporting an API contract that you don’t believe in anymore. Or especially that you are causing you and others pain. I think sometimes maybe the thing to do is pass the baton and work on something else, but we also punish people for abandoning things. Like the author of Groovy, who hopped around from project to project and lost people.
Changing the core methodology of a project used by millions of developers at the time was extremely irresponsible. They basically made obsolete all React educational resources overnight. I'm sure people making money by producing React educational content were very happy about that though.
I'm currently working on a project with hundreds of reactive components shown at any given time (very extensive financial analytics/modeling collected from over 500 data sources and real-time updated). Async rendering is a godsend. Perhaps React isn't for you if you don't see the need.
https://krausest.github.io/js-framework-benchmark/current.ht...
What remains is React, Angular and Vue - and out of these React wins by a huge margin, also thanks to async rendering.
I'm looking forward having another look at the remaining libs in a few years.
Hooks just match the way the React runtime works. Classes are just way easier to do weird bad stuff with. I’m not sure I would ever choose React if it was still class based. I’d use Ember probably which gives you more with the class-oriented API. Without the simplified control flow of hooks, I don’t see what React even offers over Ember or Vue.
Has anyone branched that into its own thing yet?
Hooks have always seemed so weird. And turns out it's the same for many others.
1. Self's prototypes support multiple delegation while JS objects only have one prototype (can be fixed with Proxies).
2. Javascript objects lack a universal clone method.
3. Self is entirely message based, while JS is property based.
Sure methods like componentDidMount are a mouthful but I found it much more explicit
That said, the hooks model is far from perfect. They give you a lot of rope to hang yourself with and were badly introduced. Within weeks the internet was ablaze with terrible advice.
When so many people get it wrong, the library is to blame. And I wish hooks were as robust as Solid.js’ signals model.
Vue 3 also has hook now. But none of these defects in the article exist.
In vue.
To use some value in a effect, you just use it and it is tracked.
If you need to clear up your code. You cut some code into a useXxx function, and your reusable utility is done. You can use it everywhere now. You don't really need to specify dependency of whatever by yourself.
If you must manipulate a dom, you just manipulate it. It will work as long as you revert the change before vue want to update it again.(And vue do provide a hook for you to attach a handler when these happen)
These restrictions are added by the way react implements hook, but not hook themselves. Hooks are just more user friendly services (by allow the hook to attach to component instance without all the glue codes(addListener or whatever))
I’m even more impressed with the extended Vue ecosystem like Vite, Vitest.
For example. To make a mutex to prevent duplicate submit of form. You use need to declare a instance field and wraps the code that do the submit. That alone is 3 lines of code but don't even include error handling.
But now I sealed it into a one line hook
const wrap = useMutex()
const submit = wrap(async () = { … })
And then the submit can't run in parallel now.Recently worked on migrating a large codebase over from a legacy solution to Vue 3 with composition API, it was a pretty enjoyable experience, especially with Pinia!
Though I'd say that the problem was that most component libraries/frameworks out there actually don't support Vue 3 well enough. Last I checked, only the following were viable with Vue 3:
- Ant Design
- Element Plus
- PrimeVue (went with this, also has icons and a layout solution; also alternatives available for React and Angular)
Most of the other ones considered weren't quite there yet: - Vuetify
- Quasar
- BootstrapVue
- Vue Material
- Buefy
- View UI
- Vuikit
- Chakra UI
I mean, is it really so hard to get a bunch of pre-built components for Vue 3 with Bootstrap, or Bulma? It feels a bit like the Python 2 to Python 3 migration in some respects.From what I recall, quasar managed to update very quickly.
Vuetify is currently in Beta for Vue 3 as they went with a greenfield rewrite to deal with tech debt. I rolled it out to a production site recently and it works well.
BootstrapVue completely dropped the ball, despite the corporate sponsorships the original maintainers went missing for a whole year & bailed. It got new maintainers at the start of the year, but they've been delayed by current geopolitical events.
This is true, at least there now is Vue 3 support, just checked: https://quasar.dev/
Though I can't edit the original post anymore. Oh well, thanks for clearing that up.
Someone actually did in a project once and that lead to render loops that were hard to debug or solve: https://blog.kronis.dev/everything%20is%20broken/modern-reac...
Instead of a clear message about what caused that loop and maybe a walkthrough of the last N iterations (which changes caused which logic to be triggered), the error message was just a vague and lazy error (even AngularJS errors were better back in the day, filling in details in the docs as URL parameters).
Then again, over the years I've formed the opinion that both approaches are bad, just in different ways. There is no silver bullet, just look at how even desktop software and UI solutions struggled to be workable throughout the decades, of course things won't be that much better in regards to front end.
However, Vue's approach to hooks seems refreshing: creating and nesting components still isn't as easy as in React, but getting things done feels a little bit less cryptic and not as confusing, especially with something like Pinia!
I also think the fear of verbosity in this post is why I can't take it too seriously. Solo maintaining a not-so-old Expo application which uses React Navigation, I constantly have to rewrite large sections of code due to constant refactorings to match whatever coding style is hot at the moment, as the 6 month deprecation deadline is constantly at my doorstep because I have bigger fish on my plate. SO answers being out of date isn't a problem because React is too old, it's a problem because of everyone wanting it to be shiny and new again, and React acquiescing to those demands.
The author does have a bit of a point with libraries, but I counter with Nessim Btesh's fantastic article regarding proper React style[^1]. In short, you shouldn't really be depending on libraries for production needs, just for prototyping.
[^1]: https://nesbtesh.medium.com/how-i-write-react-after-8-years-...
The arguments I’ve heard is that it is “cleaner”, “more understandable” or the OO style is preferred. Some developers feel uncomfortable with hook magic because it introduces a more niche programming concept than OO (e.g stateful functions). I don’t find these arguments compelling. What the React team managed to do was reproduce the same functionality as class components while decreasing the footguns associated with them.
1. https://reactjs.org/blog/2016/07/13/mixins-considered-harmfu...
I disliked hooks after first trying them on their release, and I hate them now.
I'm still bitter that a senior engineer didn't step in and prevent them from destroying the react ecosystem. I wonder if they were have been squashed if React was developed outside Facebook?
> Form libraries are portly maintained or documented
The two-way data binding in Svelte saves ~4 lines of reusable hook function but doesn’t come close to covering defaults, validation, errors, dependent fields etc - all of that is essential complexity.
Write your own form field hook. The state model for a form is simple - what is a 3rd party library bringing to the table in terms of state management? I have more pain explaining what I want to a 3rd party library than I do writing a bit of code myself to do the same thing. I reach for open-source input components from a vendor for things like credit cards, but manage the state myself.
> useContext and useEffect have annoying dependency tracking; I prefer Solid’s mutable state and automatic dependency tracking.
React’s built-in hooks are positioned as building blocks with clear-cut contracts. Why dump Redux for bare useContext if you prefer Redux’s selectors? Just use Redux. If you like the Solid style of automatic dependency tracking and mutable state, just use Mobx - it’s a mature library for that style that’s been around for 7+ years, and is used in production by products like Linear and Cron.
Overall I agree that function components in React are difficult to get right for developers and a bit too verbose. There’s an onboarding tradeoff to every abstraction you layer over the framework’s APIs, but there’s large advantages too. Do so judiciously to find the sweet spot for your team & scale.
Based on the RealWorld projects, Svelte saves you around 50% in loc vs React.
https://medium.com/dailyjs/a-realworld-comparison-of-front-e...
You can see the React+Redux implementation here:
https://github.com/khaledosman/react-redux-realworld-example...
Sure. but it is better for 99% tasks. And remaining 1% can be achieved via other APIs
The part about the Inspector component and the rules of hooks I don't understand. I would have put the visibility state outside the Inspector component, and then there is no need for any conditional calling of hooks.
I know and agree this has been discussed to death, so please be patient while I beat this long-dead horse.
In the beta React docs, Context is described as: "Context lets the parent component make some information available to any component in the tree below it—no matter how deep—without passing it explicitly through props." [1]
In the docs prior to that, they go over how to use the useState hook to manage state [2]. In the paragraphs immediatly following, they describe how to drill props to pass that state around to child components and how to lift it up so it is easier to share [3].
So, while Context may not explicitly be about state management, it's positioned as a way to make managing state via prop drilling much easier. It's easy to see how someone new to React would come to the conclusion that Context is about state management. The React beta docs all but say so.
If the React team doesn't want developers to think about Context as state management, they should not implicitly position it as state management.
[1] - https://beta.reactjs.org/learn/passing-data-deeply-with-cont...
[2] - https://beta.reactjs.org/learn#updating-the-screen
[3] - https://beta.reactjs.org/learn#sharing-data-between-componen...
To me one of the biggest issue is that almost everyone is deeply afraid of prop drilling. Passing props around and having some local state works very well for large parts of many applications. With hooks we don't have deeply nested Higher-Order components anymore, if you pay a bit of attention you can have reasonably shallow component hierarchies and props work very nicely then.
Server-side state is a special case, I find that much easier to handle with something like React Query. But once that is done I don't see much need for any external state management library like Redux, useState/useReducer works pretty well.
And yes, sometimes Context is useful for state that doesn't change much. But those are the cases where the drawbacks don't matter. But that is a special case, not necessary for the vast majority of state.
Prop Drilling is considered an anti-pattern for good reason.
It very quickly turns your project into an absolute mess, making it impossible to determine where props are coming from and where data is actually set.
Keeping that clean is one of the most important things you can do in a frontend codebase imo.
With tsc and vscode, prop drilling has started to make a lot more sense to me.
Honestly, this is a point of confusion I see folks ask about _every_ day.
Context is a Dependency Injection tool for a single value, used to avoid prop drilling.
Redux is a tool for predictable global state management, with the state stored outside React.
Note that Context itself isn't the "store", or "managing" anything - it's just a conduit for whatever state you are managing, or whatever other value you're passing through it (event emitter, etc).
I ended up writing an extensive article specifically to answer this frequently asked question, including details about what the differences are between Context and Redux, and when to consider using either of them:
- https://blog.isquaredsoftware.com/2021/01/context-redux-diff...
I think the conflation came more from the "community" than from the React team itself. Many people were (ab)using Redux for simple cases were Context would have been sufficient and, in the process, paying the price of having a lot of boilerplate related to writing anemic "reducers" whose only purpose was to store things on the global state, and eventually also paying the price of having a ball-of-mud of a global state where no-one could be sure of the dependencies between components, as anyone could be accessing anything on that big ball-of-mud. (Been there; not proud.)
So, when the Context API came along, with a much leaner API (no actions or reducers) and less "global-y" feel than Redux, people who were misusing the latter naturally saw the former as a good replacement
One of the biggest level ups I had was extracting complex hooks into their own .js files instead of stuffing next to component code. This helps a lot with readability/reusability.
Overall I liked what I came up with, but it felt like a lot of inventing stuff on my own, which I'm not sure if the next developer who comes along will appreciate.
If one member doesn't understand all of the nuances of useEffect or paint useCallback, they can write a component or custom hook that another team uses and gets subtle bugs from.
For example, I need to look inside of a hook to see whether the callback it provided was wrapped in useCallback. That means I can't truly rely on the abstraction since I need to learn it's internals.
What's funny to me about this is that React people expressed so much hatred for Angular 1 for its "digest loop" and the difficulty of debugging infinite digest loops. And here we are, difficult to debug infinite digest loops in React that don't even give you the courtesy of raising an error after too many iterations.
React is amazing. And what I see is that people find so many ways to shoot themselves in the foot. At the same time, I understand that batteries-not-included approach will lead to that result.
First of all, people get out of their skin and try to make it a complicated and entangled mess. In programming, there was always a semi golden rule, to not architecturally fuse your business logic to any particular framework. We logically isolate our app from whatever framework we are using at the moment.
I’ve given the same demo day (task) exercise to ~50+ react devs. Basically two inputs and a button to draw a pattern on an HTML canvas. You wouldn’t believe how many of them (roughly 47) completely and unnecessary implemented most of the business logic inside react components. The sad part is this app doesn’t need react at all. Or could implement 99% of the BL in pure JS and just call one function from React.
React gives an option to store business logic state in `useState` and manage it via `useEffect` and we gladly use that to our demise. Litter our code with singletone instances of a business logic because we’ve “forgot” how to do a DI without a framework. People write `<IF>` components for christ…
Second there is this immutable transducer reselect memoized concurrent proxy suspense state promotion society. Performance zealots obsessing over trillion renders per second. Which they don’t deliver, by the way, beyond todo examples. They describe how their Rube Goldberg flux redux machine works. A machine to read and write data into a JSON object.
In a nutshell, the we should critique ourselves, not the framework. IMO the framework is doing it’s job just fine. Unless we learn what really goes wrong with react projects we are doomed to repeat the same mistake again and again with next (pun intended) framework.
React is the one tech that really freaks me out because every time I have to dive into it, it's a completely different beast and it feels like so many people actually writing in React are just effing CRAZY
Years ago I wrote a 12-line-or-so JS "framework" that did one-way databinding, it accepted a fragment of HTML with template strings and replaced those with the data you wanted... it could handle thousands of updates without falling over (though updating the whole table would freeze the browser for a half second) and last I checked was still in production doing fine. But now nobody understands it and I'm fielding weird questions about why X framework wasn't being used in 2015 when I wrote it. And it feels like 90% of what I do in React is the same thing! (Simplifying, sure, but my point is that React feels bloated as hell and reinvents the wheel way too much)
> feels like so many people actually writing in React are just effing CRAZY
Same here. We had an experienced-but-batshit-crazy dev create a React site with approximately 250,000 LOC to support 3 forms with a max of 4 simple inputs and a 3-column data table view. To this day it makes my head spin how it is even theoretically possible to write that much code for so little functionality - much less _actually do it_. And don't even get me started on how unmaintainable it is - IIRC I tried to update the string content of an error message once and it required changing something like 57 lines in 10 files (or maybe it was 1 line in 57 different files? something like that...).
Holy moly. I've seen some bloat but that takes the cake.
They might have worked long enough to think they're experienced, but this is proof they're just terrible if not a complete hack that's in the wrong line of business.
I would love to point to a good repo, but all the apps I’ve worked with are closed source. And I haven't seen a good open one :/
Pinky promise to finish a response here or write a blog post and post a link here. But have to go now to get some sleep
I created a blog and wrote a post as a longer version of-a reply https://dinosaurs-with-jetpacks.com/posts/react-problems.htm...
The more power we give to developers - by simplifying, abstracting, optimising - the more they want to achieve, the faster they want to do it, the less effort they want to spend.
Which puts them right back in the position of working under complexity.
The reason people are now complaining about React is that React made writing 2015 webapps extremely easy. The result was our appetite and ambition stretched to 2022 webapps and we blame the framework for making things harder, not ourselves.
And then people start adding unnecessary useState or useEffect to their demise.
It's hard to blame them honestly. When React is one of the first thing you learn, you don't know the other possibilities. Many probably haven't used any framework outside it. And most probably don't know what problems React help solve.
And when they start developing, they solve problems by using what they know: The React tutorial that taught them to use useState and useEffect for every state and logic.
SolidJS is following the same principle like Vue + Composition API. I think Svelte is also in the same boat. This kind of pattern is so much easier to use and reason about. React Hooks become really painful and annoying really fast.
React is doing innovative, groundbreaking stuff with React 18 and beyond. I've done several talks on them and will use React when I have those needs. but other folks (I went with svelte in 2019, but i'll also acknowledge qwik, solid, and vuejs) are doing cool stuff too, and most people are usually not building facebook. Ecosystem for React is strong but size isn't everything; once you identify the 10-20 things everyone shouldn't DIY you're basically done (I ended on this at last week's Svelte Summit https://www.youtube.com/watch?v=A8jkJTWacow)
And how much logic you put into a component is up to you. Your components can be almost entirely view logic, with any other data fetching or computation offloaded to other regular js files.
By the way, all section titles in this article are song or album titles.
One of those rare exceptions, where overlaying another song improves the original: https://www.youtube.com/watch?v=huEtJw7pfLk
I generally empathize and see what a lot of authors are saying when they have these commentaries. But I just cannot get past the reality that for all its issues and things worth complaining about, React has never really been "in my way" when it comes to the only goal I really care about: shipping a maintainable product on-time.
I think that comparing a 10 year old library to much younger libraries can be useful in some cases, but is still apples to oranges, given that younger library still has to survive growing up and not having the same claimed fate.
JSX yuck.
I've looked at Svelte. I was deterred by lack of ecosystem. Vue's is just big enough to be workable, I think Svelte doesn't offer enough to reach the Vue/React size - probably.
I fail to see the point in SPA apps for the majority of web apps. At my work we have an ancient Dojo frontend and a newer react one being build. Its a few list views that the user can filter and a few forms with validation. It's a ridiculous amount of complexity to avoid loading a page. I could do almost everything for half the effort with server side HTML from Django and a little bit of JQuery.
I ask at my work why we are doing this and no one seems able to give me a decent answer but we carry on down this path regardless.
Most everyone using React should be using Nextjs or similar level of frameworks. Server rendering comes out of the box. On the other hand, it really isn't too complex anymore. With Next, Sveltekit, Remix, Nuxt, and friends, you get simple, hardened tooling out of the box. And you've decoupled frontend from api which many teams find very helpful to split responsibilities and allow certain features to move at different paces.
Yes, in React, with Next.js.
I'm going to have to dynamically create html and attach event handlers based on data either way. Much rather do it all in Typescript than remember Django templates DSL and still do javascript, for the result of worse UI's, poor 3p library support, and awful state management between frontend and backend.
See Next, Nuxt, Remix, SvelteKit, Astro, Qwik City, etc.
I work on regular ol' websites, that have some pages containing some moderate interactivity – so a few years ago the project adopted React to handle the frontend. I've found the experience mostly OK, but I sometimes get the urge to simplify things by leaning more on server-rendering / maybe using the URL to capture state...
and then realize I can't, and that this is Just The Way It Is Now. Because now all our devs expect to use React (or more accurately, its vast ecosystem of 3rd party functions of varying quality) to accomplish anything, and we forgot to screen for hires who can write their own JS+HTML or who understand how the response/request process works in a web application. (oops!)
"React hires are easy to hire for" so that often drives decisions, but I am skeptical my project ever needed React (or any hyper-optimized-for-SPAs-feature).
https://dev.to/rajasegar/html-over-the-wire-is-the-future-of...
thinking of forms as a model that can be rendered is really valuable IMO. most UXes would be 10x easier to write if we had better standardization around the 'schema to UX' step
'form first UX' would also reduce the work of building cross-platform apps
guessing django is ramping up on its AJAX, but I think a real forms standard would need to understand AJAX -- users aren't going to remember to scroll down to a 'save' button. realtime validation also an AJAX issue, typeahead as well.
Is there anywhere good to find out what I have been missing out on having not kept up to date with Djano for the last few years? I really miss using it and am looking for a job using it again.
I'm using tortoise as my ORM; it feels like sqlmodels is worth exploring as an alternative -- sqlmodels is designed to integrate well with pydantic (so you DRY in messages) and with sqlalchemy (so you get their migration support).
I'm not sure if there's a fastapi / pydantic tool for generating form UX, but it might be doable to write one if not. (though styling could be tricky).
I notice myself still spending a lot of time writing basic CRUD routes. I don't know if this is a tools issue or just unavoidable.
I'm open to a tool like postgraphile to automate API on top of a DB schema, but I'm worried about the loss of control over messages, RBAC, and query design. I wish there were a python tool for mostly-declarative API route stubs -- would be simple to customize, and the purely-declarative routes could be shipped off to a postgraphile-like tool in the future.
I wish fastapi had better auth built in, but then again I wish this about django too -- I feel like I'm endlessly shopping for a third-party user auth server and haven't found it yet. Auth + admin were a huge investment at the beginning of my project, and in retrospect feels wasted.
When you want to have "early return" in a component, it's possible to just split the component into two to introduce an "inner" component that contains whatever comes after the early return point in the original component.
Any local variables from before the early return then need to be passed as props to the new inner component.
However, naming this inner component is always an issue for me. Typically I just name them Inspector2, Inspector3, etc. until I have an implementation that works. Then I can start thinking about how to refactor the implementation into something that I can give sensible names.
It's really a code transformation similar to async/await where you derive a state machine from a block of code by identifying transition points. In async/await you have transitions at the await points; in components you have transitions at the early return points. In async/await, no one is forcing you to name the individual states or even write them out explicitly - the compiler takes care of it. Then why do I have to write out the state machine explicitly and name the states explicitly for function components with early return? I would love for React to have some facility like "Consider the rest of this component as a new sub-component; as if this component now returns a single Element pointing to whatever is in the rest of this component". But it's probably a Hard Problem™.
Wrapping components lets you have layers that don't have to care about what's going on inside. HOCs just let you write those layers in a way that can be composed. In your example, `isVisible` could be its own HOC, and then the inner component can have whatever name it needs.
Really curious if there's an alternative word for all these core tools in the west.
From my understanding Vue was heavily adopted in China because it was the only major framework that had its docs translated into Chinese by Evan himself (initially at least). Guessing this isn't accurate nor the case?
More likely there was some early draw based on Evan You being the figurehead and eventually a community that built up Chinese language documentation around it that made it more accessible to Chinese developers.
Also, building a team is much easier. If you bring six React developers around a table, they will have six different ideas about the parts of the ecosystem they like and use.
Six Vue developers? They’re ready to kick ass from day 0.
In time, I believe React can still take us forward.
Frontend craft has also become too complex in general. We really need to step back and decide whether all this fucking shit around SPA, SSR, route splitting, transpiling, everything-as-a-type, "me too" features between frameworks, overemphasis on trendy designs, package managers that wrap around other package managers, REST or GraphQL or RPC, etc. etc. etc. Much of which serves mostly to create corporate careers for developers more than to actually serve users.
React takes us forward in the sense that most of us don't want to go back to direct DOM manipulation or jQuery, and it's simple enough that it doesn't come with the same baggage as Vue, Angular, Ember, and so on. Even if React itself were to fade, the institution that is React I think will continue on for the foreseeable future.
I'm a developer that's done with this, but it brings in VC money so in my experience it serves mostly to create opportunities for CEOs to get some more money on the table via buzzword pitches.
There was recently a demo of what a Todo MVC app might look like if written in vanilla JS with today's apis. It looks fairly decent; I could see myself going back to something like that:
https://frontendmasters.com/blog/vanilla-javascript-todomvc/
Perhaps it can. I haven't really tried to write a large scale frontend app in vanilla that is similar in complexity to apps I've worked on that have millions of users. Maybe it's feasible, but it would take a lot of dedication to "do things right" by the developers on the team.
Also, reactive templates pretty much kill any desire I would have to by relying on direct DOM calls. With something like React or Svelte alone, there's practically no disadvantage to using them even strictly for rendering besides added file size. With vanilla, it would take more effort to make things efficient because you don't necessarily just want to call render() whenever something changes. It's really nice having a templating system that allows you to change things surgically without doing a lot of extra work rerendering things that shouldn't actually change.
However, I think vanilla JS rendering definitely has a place in terms of writing small, purposeful, modular components. Frameworks should make it straight forward to use vanilla components so that things that would be more succinct in vanilla can be written as such.
I took a risk on React back when there were minimal components and zero form libraries and started fading away from React once hooks were added. Redux is still pretty nice, and overall still use React because I much prefer it to anything else. But we're definitely in the long-term bloat phase which you can tell by the popularity of things like Vue, "React Lite" libraries being built, etc.
More here:
A lot of React code I run into these days would be simpler and less verbose with a traditional (non-function) React component.
They'll almost certainly never go away without a major version bump because it would break way, way too many sites, but at some abstract level people feel class components will have a shorter shelf-life than functional. And certainly, any given third-party integration to React in the future is allowed to just say "We only support functional components" (with the corresponding hit to popularity, of course).
Interesting that you didn't comment at all about my take on functional components not being the best tool for every job in React. Curious – do you have an opinion?
The major issue is life cycle. When is a class component instance created or destroyed? The answer is "whenever the framework feels like it," and that's a really ugly model for instance life cycle. Additionally and most importantly, it means that member variables on a React class component instance don't work the way that members are expected to work; you just can't rely on them having any particular value because the framework can create or destroy an instance when it feels like it for performance reasons. What good is a class and instance abstraction if when you try to use member variables (one of the key features of object-oriented programming) you're highly likely to just break the model in hard-to-debug ways?
Because the framework isn't using class component instances like instances are supposed to be used, the React team is tossing that model to the curb.
There's very little need for a
onChange(e) => setFormValue(e.target.value)
and all the extra work that comes with that.There is an absurdly simple solution which removes all the 'cruft' the article bemoans: use uncontrolled form elements that then send the form data to the server and have the server do the validation, error messaging etc.
In this approach, the client gets back into the business of pure network calls. When the server sends back a response parse it and update the UI. This is trivial with some conditional rendering of error messages, styles etc.
But rarely is this done. This approach is why I really like using Remix. It encourages this paradigm by coupling the server side code that runs on a form submission in the same file as the client side code.
All this becomes blissfully easy.
If you're tired of React and the npm lunacy, I recommend you take a dip into Elixir and Phoenix Liveview. Take it for a spin, see how much better it is for you and your users. It's _sane_. You don't have to "split the context" anymore. xD
Phoenix Liveview, Elixir & OTP, and Full-stack Graphql with Phoenix.
Best way to learn Liveview.
https://pragprog.com/titles/liveview/programming-phoenix-liv...
"There are a few good use cases for refs:
Managing focus, text selection, or media playback.
Triggering imperative animations.
Integrating with third-party DOM libraries.
Avoid using refs for anything that can be done declaratively.
...Don’t Overuse Refs:
Your first inclination may be to use refs to “make things happen” in your app. If this is the case, take a moment and think more critically about where state should be owned in the component hierarchy. Often, it becomes clear that the proper place to “own” that state is at a higher level in the hierarchy. See the Lifting State Up guide for examples of this."
If you are using refs to talk to your child inputs you've made a mistake. React talks about RAISING THE STATE - for complex forms you need to make all of your inputs controlled, you need to manage the state at the highest level. You need to push those changes down to child components, none of them should have their own state.React gives you some nice tools to handle most common use cases but you can still make less than optimal decisions.
The best way we found is a custom useForm hook (simple to code, using useState's):
const { submit, getProps, isLoading, error } = useForm({ onSubmit: cb, initialValue: {} /*optional*/ });
return (
<form submit={submit}>
<input {...getProps('firstName')} />
very flexible, you can use other wrappers than form or inputreact-query is another super useful lib, you could use useMutation() for implementing useForm actually
And for now, this reason is good enough for us.
Just hire React devs and give them a couple of days with Vue, no problem
In general Vue holds high conceptual similarity to React so React devs just "get it" straight away. However nearly everything is simpler / easier than it would be in React, so they learn it extremely fast.
A pre-compile step that statically adds dependencies to your code might be a reasonable compromise, but those dependencies do need to be explicit.
The rest of the stuff makes a lot of sense though.
The array of dependencies is not passed as arguments to the effect function. Conceptually, though, that’s what they represent: every value referenced inside the effect function should also appear in the dependencies array. In the future, a sufficiently advanced compiler could create this array automatically.It is not always the case that you want an effect to trigger for every value used inside of an effect. Sometimes you only want an effect to run once (i.e. the empty array passed as deps). Sometimes a value changes too frequently to list as a dependency: https://reactjs.org/docs/hooks-faq.html#what-can-i-do-if-my-...
Specifying [count] as a list of dependencies would fix the bug, but would cause the interval to be reset on every change. Effectively, each setInterval would get one chance to execute before being cleared (similar to a setTimeout.) That may not be desirable. To fix this, we can use the functional update form of setState. It lets us specify how the state needs to change without referencing the current state:(this is all just bringing back painful memories - hopefully which aren't the same problem now? - from a project where I was the only developer on the team learning these intricacies, and having to figure out why everyone was getting infinite render loops or static components in weird situations, even as they blindly followed their linter useEffect suggestions... Needless to say, our code lucked ugly as hell after all this was done "right".
In retrospect I might have done all this at the app state level, pre-processing the inputs for each component with something like a 'usesEffect' boolean and a 'changeTriggers' array, then some generalized auto-reader util functions to parse that with default boilerplate behavior, just to get that stuff out of my frontend components... I suspect that would only move the problem up, but at least then you're just modifying json instead of also muddying all your templates. Subcomponent wrapping or something like that could work too. Idk. Gross stuff. Was unfortunately necessary with a ton of asyncronous calls and big data lists.
Maybe DB/API-fetched State > Frontend Parser & useEffect/Async Logic > Actual JSX Component Rendering separation...? (so - Model Controller View?) If it wasn't all already inherited legacy code mighta structured it like that more, instead of just rawdogging API results in JSX.
What are peoples thoughts on Svelte vs Solid? I know Lit/native web components are out there as an option as well. I have past experiences with it when it was Polymer.
If anyone is looking for something very lightweight they may want to consider Alpine as well.
So annoyingly enough... There's not anything inherent to the language that makes it impossible to get a list of closure references for a function, other than it's not something JavaScript exposes. In a hypothetical future version of JS, this could be a first-class feature of the function API.
... because what JavaScript really needs is yet another feature to support one framework's special-caee needs. ;)
- Bjarne Stroustroup
I'm gonna say something crazy here, but hang with me: hypermedia.
an enhanced hypermedia model offers a lot more interactivity often at a fraction of the complexity, and w/ the benefits of the REST-ful architecture (flexibility, etc.)
What is currently the best way to handle the complexity once you have a ton of asyncronously-loaded JSX components which have complex conditional rendering logic based on multiple inputs and datatypes? (including defaults, local variables, and all kinds of other stuff)
At this point I'm inclined to just handle all the data processing logic and when-will-it-render logic in some intermediary controller and then keep the visual templating barebones and strictly separated, though it feels quite un-React-like to do this, and almost more trouble (and certainly more boilerplate) pushing vars through the stack and separating Controller / View than to just let my JSX be messy with useEffect hooks. I suppose this is when I should use a React class component? Or a subcomponent? Or a custom hook..? Or maybe I should just modify (global) state - even grosser from data duplication perspective, but at least then all the data processing is in one clearly defined format instead of scattered throughout templating files.
Last I checked (and burned out) this was the major React hurdle, and the downside of React's simple-by-default templating. This complex stuff got real ugly real fast. What's the elegant solution here, if any? Any improvement?
React's concurrency features should have been broken off into a separate, opt-in library, not packaged into React core, and they sealed their own coffin with this release. That said, suspense is awesome once it's fully understood. Give the public a few more years to get it, though.
Concurrent React was a mistake, and the hooks they had to add to make it work too.
The main example I always cite of where the React team is naive is mousemove handlers:
- there is no guarantee that react will re-render between two mousemove events
- even if it did, creating a new mousemove handler after every move is ridiculous
- avoiding this using the `setState(s => s)` form doesn't work if you have multiple pieces of state or need to invoke other callbacks
Therefore, every mouse dragging UI I've built has used useRef instead, mutating state directly.
The answer from the react team to this seems to be.... nothing. They just say it's bad to mutate state and that it will lead to bugs, seemingly not realizing that so will useEffect for the reasons above.
I think OP is wrong, and that people who have never built an app with undo/redo don't know what they're talking about when it comes to front end dev... but the React team is definitely chasing the wrong ideas.
Also, forms utterly suck as a UI, and every form abstraction I've ever used was terrible and ran into a wall. It just seems pointless to try to optimize for it.
If some people want to make forms easier because it's most of what they do day to day... hint, they're atrocious front end developers.
Yep, exactly.
5yrs in progress, it’s still not documented let alone fixed. I tried to look at the code, and they make giant PRs and are experimenting with priority queues and bitmasks, which seemed pretty off in the weeds to me.
IIRC it also only bales out during the DOM update phase; not during the calls to render() and then reconciliation(?). And if it bales out, it has to re-render everything again when it comes back to make sure the state is consistent(nothing has changed).
The exact details are fuzzy and that may be incorrect but the impression I came away with after reading an engineering post about the deets was that:
* The risk of thrashing seemed very high
* Debugging performance issues seemed like they were going to be a nightmare. Worse than right now. Worse than hook hell.
This line from the song Taro comes to mind: "Do not spray into eyes. I have sprayed you into my eyes.
It's exactly the opposite.
React splits work into two parts: the "render phase", where it loops over components and asks them to describe the UI they want (returning JSX/elements); and the "commit phase", where it has determined the changes that _need_ to happen to the DOM.
The render phase is the part that can be split into many pieces. React can render a few components, see that 5ms has elapsed, and yield to the browser, then pick up where it left off and render a few more components. Or, it could render some components, pause, see a high-priority user event happen like typing into an input, and set aside the partially completed render pass to go re-render based on the input update. Then, after the input render is done, it can pick up where it left off with the other partial render, "rebase" it onto the current UI contents, and continue from there.
The commit phase is _always_ synchronous, start to end, and that's where the actual DOM updates are applied.
Some more details:
- https://blog.isquaredsoftware.com/2020/05/blogged-answers-a-...
- https://github.com/reactwg/react-18/discussions/55
- https://reactjs.org/blog/2022/03/29/react-v18.html#what-is-c...
Sounds like a nightmare.
* Debugging performance issues seemed like they were going to be a nightmare. Worse than right now. Worse than hook hell.
There's no "thrashing" involved, in the sense of "make DOM update A, then need to make B that reads layout or does reflows right after".
- React does a render pass based on a state update, compares the element tree from this render vs the last render, and determines _all_ the necessary changes to make the DOM match the newly requested UI
- It then applies all those changes together, synchronously, in a generally efficient way (ie, modifying just specific attributes to existing DOM nodes if possible, vs recreating the DOM from scratch)
Which "performance issues" are you thinking of? Excess renders? DOM-specific reflows?
Take React hooks at its purest for example. I can't imagine the WTF feeling in a newcomer's mind, when the useState(<default-value>) helper function returns the "reactive" variable and a function you have to use to update it (!) do you realize how tricky you end up with your technical DOM optimizations?
Same with useEffect(), where you probably will have your whole function defined right into the first argument, and a list in the second one, very lost in your IDE. Who would expect that an empty array of dependencies would trigger it once? Why we should track all those dependencies at first place?
When recommending a frontend framework, I found Vue to be more dev friendly. However, it's currently in a long migration crisis, because documentation shows the 2 different APIs you can choose. I know that the differences are well explained (although they don't even say that's to be retrocompatible with Vue2 mindset), but for a newcomer's mind, it's like asking: which pill do you want to take? red or green? Choose your own adventure!
Most of these libraries are fine for simple to medium complexity forms. However once you cross a certain level of complexity these libraries become impediments rather than tools. I probably could have used a redux implementation but build my own state management API with a mixture of object oriented as well as functional programming. The values of the inputs persist so you want objects, but hiding/validating/calculating need to be reset for each change so I used a functional approach for these other features.
React is not perfect and its easy to paint yourself into a corner. However as someone who used to write js for IE6 and has forgotten more js libraries that you can imagine (Dojo, ExtJS, Backbone, Ember, etc) I can tell you right off the bat its the best tool for the job. Not perfect, just like Javascript. Just know and accept its limitations and you should be able to get React to do what you want.
```
const Form = () => {
const [formData, setFormData] = useState({ firstName: '', lastName: '' });
function handleChange(event) {
const { target } = event;
const { name, value } = target; // Destructuring in steps to make it easier to figure out where values come from.
setFormData({
...formData,
[name]: value
});
}
return (
<>
<input name="firstName" value={formData.firstName} onChange={handleChange} />
<input name="lastName" value={formData.lastName} onChange={handleChange} />
</>
)
}```
<input {...getProps('firstName')} />
and make a custom hook returning that getProps functionI think frontend technology took things too far.
Imagine the possibilities of using HTMX and any server side technologies like Elixir, Go, or Rust.
I’m sure there are some good points being made out there but those points Are getting lost in the noise which is a real shame.
All these libraries are built on JS, understanding JS is the safest bet you can make.
React kinda ate the web world well, so it's not a terrible bet that it'll keep it going for 3 years...
If you like data layer / DB stuff (and if you're strictly a frontend dev) my suggestion is to just get comfortable with SQL / Postgres / SQLite, and just dbs in general, as that stuff has remained pretty darn stable for a while. Only really replaceable by even-simpler (though less versatile) approaches like giant plain key-value stores, file-system-style storage (NoSQL), or added versatility to Excel spreadsheets (lol it may be more viable to let companies just keep using those than moving to a DB nowadays just to let office workers use what's comfortable). I learned SQL 15 years ago and still glad to have it now surprisingly - though it's maybe sometimes more powerful than I need. But good value there.
For frontend: JS, React, npm, docker containers, maybe Vue?... that's about as deep granularity as I'd go for predicting what'll keep another 3 years. Libraries, state management, all the tooling, etc etc - you'll probably relearn more than 3 times over during that... Welcome to (a hopefully well-paid) hell.
If you need CRUD without adopting some "low code" platform and its half dozen containers full of weird databases, react-admin is a fine choice.
I have wondered what svelte-admin would look like.
The difference is that Microsoft languages may have better ppl working on developer documentation, who knows...
Don't substitute memes for thinking. Evaluate what I've built on its actual merits.
Serious question: what was the motivating factor that made you take the time to reach for that cartoon and respond to me with it?
What distinguishes your framework?
Who should use it?
What does it do? And more importantly, what doesn't it do?
This is on my list for the 1.0 release. Unofficially...
Edit: You motivated me to rough something out, take a look here: https://tinyurl.com/joystick-comparison
> What distinguishes your framework?
Simplicity and stability, primarily, and second: scope.
The current crop of frameworks seeks to overcomplicate APIs and are indecisive about how things should be done (as evidenced by the introduction of patterns that are "the way" one day and then a few months later are "deprecated"). This leads to a lot of confusion at the community level which makes it hard to build software that can endure overtime (I came to this conclusion through teaching developers and realizing how much time was wasted chasing the proverbial rabbit of indecision).
Even worse, these frameworks introduce their own languages/syntax which are foreign to what a beginner would learn (HTML, CSS, and JavaScript). This not only creates confusion and slows down the learning process, but it also creates the long-term nightmare of developers not understanding the fundamentals of the tools they use to build. Eventually, you hit a drop-off point where people think that, for example, JSX is HTML and in a pinch where they can't use React, are ineffective or incapable of completing the task properly.
By contrast, Joystick is designed to be stable, long-term, from the beginning (i.e., no random "hey, we're deprecating all this stuff you depend on for this more confusing API that's less descriptive"). It's also based on the core technologies of the web: HTML, CSS, and JavaScript. I don't introduce any hacks or sytnax tricks to render the component. It's plain HTML, CSS, and JavaScript. This means that the transition from learning the basics of the web to shipping apps is far smoother (and an individual developer is less likely to make mistakes/get confused as everything looks consistent with where they started).
I also intentionally designed the component API to be fixed long-term. So, a component you write in Joystick today will look the same 10 years from now. My focus will be behind the scenes, improving performance and security. This matters less to developers and more to businesses (my target) as a lot of time and money is wasted on developers who are more focused on tinkering with technology (and making messes) than actually building the thing they're supposed to build.
For scope: Joystick is a full-stack framework, not front-end only. The UI part (@joystick.js/ui) is designed to snap in to the back-end/server part (@joystick.js/node). The advantage is that you're not wasting time trying to stitch together disparate parts that may or may not work together (or even worse, may or may not be supported long-term).
> Who should use it?
SMBs, startups, and freelancers/contractors. For SMBs/startups, it's a solid framework for shipping custom software for your business (or a consumer/b2b SaaS) that you can rely on long-term. So, build it today and maintenance is limited to some patch upgrades and new features/improving existing features. Never a surprise refactor being plopped on the roadmap, distracting you and your team from delivering value to customers.
For freelancers/contractors, remove the overwhelm of juggling a bunch of disparate codebases across clients that each have their own shifting requirements (i.e., standardize what you ship, full-stack). This allows you to take on more work, but also, make your long-term support more predictable as the framework you're building on isn't going to rug pull you down the road. This allows you to build a better business with happier clients.
> What does it do? And more importantly, what doesn't it do?
It allows you to define routes on the server which when matched, render some HTML, CSS, and JavaScript using a component framework that's a light abstraction over those core technologies. It also makes it easy to define a JSON-RPC API that can be called directly from components, giving you complete transparency into the flow of data between the client and server without any ambiguity. In addition, it adds the necessary wiring to start and connect drivers for databases to your app, piping those drivers to where you need them (namely, your routes and your API endpoints/handlers).
The back-end is just a plain Express.js/Node.js app so anything you can do in a standalone Node project, you can do in Joystick without any limitations. So, if you want to use a third-party package, just run npm install <blah> and it will work.
All of this is backed by a built-in SSR/hydration implementation so all you have to do is write your routes, API, and components. No time wasted on wiring the front to the back-end. All of that is automated via the lightning-fast build system built around esbuild (which is implemented/configured out-of-the-box) so you can just run `joystick start` and get to work in a few seconds.
Thought it sounds obnoxious, what Joystick doesn't do is get in your way and it isn't a ticking time bomb of deprecation. It allows you to actually focus on the product you're building, long-term.
And the biggest problem I have with hooks is that they make functional components non-functional.
This is starting to look like a pattern… :)
1. yes, un/controlled forms are messed up and need work
2. yes, contexts should replace Redux and Redux should go away. but in practice having a few contexts is pretty manageable. Currently we use Redux for all the dynamic state and contexts for everything else and it works pretty well. It is quite easy, also, to write your only little `useSelector()` wrapper around a non-mutating context value (ie: the context has a callback on changes, you listen and filter updates, then update a `useState` to trigger rerender)... but but maybe this a bit too abstract to actually want to do.
3. yes, forwardRef is silly.
4. yes, useEffect is kinda broken. My main issue which wasn't discussed much here is that the difference between `useEffect(..., [])` and `useEffect(...)` is insane. The latter should not exist, or have a different name entirely.
Otherwise, I really don't mind tracking deps _that much_, although I hate that it's hard to have an effect that updates 'on some local variable changes but not others', so in practice I pretty much ignore the lint warnings all the time.
It all feels like "there's a DSL waiting to be written for this stuff, similar to how JSX makes createElement() more ergonomic, but it doesn't exist yet".
That said, Solid doesn't seem like the answer. Solid's even worse: now you're using JSX for if/else statements, instead of the actual DSL you want that doesn't exist yet. Good luck running a debugger on that. (Although actually, if the Solid AST ends up in the Devtools view, that's pretty good. But still: this needs a fully-featured DSL).
5. +1, yeah, the continuing addition of weird hooks feels like a mistake that will eventually be regretted.
6. The right way to do your Inspector example is to have a parent component that decides whether it's rendered, and a separate child which does all the event listeners. It is a bit weird to me that React doesn't allow this to be done in one place. The closest thing is defining another component inline in the first one and then immediately rendering it. But for readability it's best to just have two separate components.
7. +1 to old docs getting in the way. I'd love to see a React 2 with a new name that deletes all the class component stuff entirely so that all of the docs about it are up-to-date. I've been toying with trying to work on this myself.
8. Yeah, fuck FB
9. Yeah, I'm not going to any of the other frameworks either. React is great, it's just ... not... great enough. I am in the middle of writing a series of blog posts about exactly this and I haven't finished yet but anyway here's the first one that I have written about why I like it so much? https://alexkritchevsky.com/2022/09/17/react.html
> We've been together for almost 10 years. We've come a long way. But things are getting out of hand. We need to talk.
> It's embarrassing, I know. Nobody wants to have that conversation. So instead, I'll say it in songs.
Am I the only that finds this open letter format extremely cringey? I almost didn't want to read the article after that intro. The content was excellent otherwise.
No, but I think your comment falls squarely in that category.
I spent years working on Angular before changing team, and there everything makes sense instantly. It's just normal programming, normal MVC, normal everything, and you basically only need to learn about the syntaxic sugar for data-binding and stuff like this.
In React it seems like they reinvented the wheel and they thought a circle was too easy so they made it in a 5 dimensional shape. You have 18 ways of doing anything and they are all deprecated, your logic and your template are mixed which turns your application into an unreadable mess, every single aspect is overengineered to death, requiring you to call useState() to have a fucking boolean that you can update, everything is stored in a variable or declared as a function instead of in classes, etc.
I'll have to give a try to React from scratch where it's not on an existing codebase, but I don't think that's the real issue.
It's been more confusing for me to go from Angular to React than to learn a functional language after years working with imperative ones.
If you have anything more complex than that, like a real web application, Angular is an actual frontend framework, where React is just the modern jQuery.
Angular is for software engineers, React is for web developers.
A lot of people really hated it but it's opinions and structure helped promote a more maintainable codebase. I don't miss tuning watchers and the digest cycle though.
All the React projects I've inherited are nightmares. I'm comfortable working on them but they are harder for junior and mid-levels to hop into.
The number of ways to do things in React is a benefit and a curse.
We had so much prop drilling early on. The idea that components should only have what they need is nice, but you need some data to flow to children. And when the UI needs to change on a prop drilled codebase, holy shit, refactoring is a major PITA.
Luckily we have some alternatives to avoid the prop drilling but it's so fragmented.
If something like Mobx was just part of React from the beginning, the ecosystem would be in better shape IMO.
I identify with a lot of the issues the author stated.
React is just at that place where you need a TON more discipline to produce quality code in a team environment.
And because of that, there will be a mountain of shitty codebases in React to inherit, cleanup and maintain over the next 5 years.
That being said, I'm still a big fan of React and Vue though.
Angular (Angular 2+) is honestly lightyears ahead of what AngularJS (Angular 1) was, so if you already preferred AngularJS over React, Angular will be a walk in the park.
I feel like a lot of people who talk about Angular being bad are actually talking about AngularJS and have never tried the newer versions.
For collaboration and onboarding new people, it's hard to do things badly in Angular, and it's easy to refactor when they are done badly, so it's a great choice.
I kind of just shifted into Vue and then React after Angular 1.
Most of my team has never used Angular and the components available for React are so nice I'm a little hesitant to invest in Angular.
I also have yet to inherit an Angular codebase so I have to weigh the time investment.