Star Citizen has passed half a billion in funding
robertsspaceindustries.com
robertsspaceindustries.com
We picture whales as oil barons and sheiks, but the reality is that most of them are you and me, with a psyops-created addiction.
The funding really shot up in 2020, probably due to the pandemic, but also due to increased attention from streamers. That also corresponds to an increase in gameplay; there are now several gameplay loops (combat, hauling, mining, “make your own fun” org battles) and lots of fleshed out and beautiful locations. The core technology is also pretty jaw-dropping, despite bugs, with seamless flight from ground to space, vehicles inside of vehicles, massive capital ships, docking, etc., all in first person and with no loading screens after the first.
So I think people are paying for the fun they’re having now and the promise of something even better in the future.
Edit: Here’s a recent video showing the state of the game and the kinds of shenanigans orgs get up to. Not my cup of tea, but seems like they’re having fun. https://www.youtube.com/watch?v=qeeWo6Zd-WE
[1] Fan-made crowdfunding tracker: https://ccugame.app/star-citizen-funding-dashboard/funding-d...
Gameplay-wise it feels more like a very polished tech demo than a game. There's no story and nothing to achieve.
This is not a typical AAA game; the scope is closer to that of a metaverse-level space sim.
At this stage, nobody can tell if they are on the path to succeed or to fail.
I've seen what development hell look like from the inside and the outside, and I think they had a lot of issues but they somehow managed to solve many of them.
Even if they fail to achieve all their goals, I think the development process they used and the technical and organizational lessons they gathered along the way are going to be extremely valuable for the future metaverse building projects.
> Even if they fail to achieve all their goals, I think the development process they used and the technical and organizational lessons they gathered along the way are going to be extremely valuable for the future metaverse building projects.
I really hope future projects don't follow their example. The way their communicated with their community/investors was disgusting, their monetization model is abhorrent, and most of all, their time estimation skills are terrible. They're developing a proprietary product, none of their 'technical and organizational' lessons will benefit the public, not that they'd be useful in the first place. These are the same people who claimed Star Citizen was so big that it needed a custom engine, I don't think many educated, pragmatic developers will be studying their development philosophy in the years to come.
Haven't followed it to deeply, but what I have understood it is rather disjointed pieces. With some of the meat for actual game missing.
Star Citizen is regularly updated with improvement, content and features, and it is slowly becoming something.
Some tech demos that showcase simple gameplay loops similar to other games might satisfy the common backer to keep waiting or throw more money at them but everyone who's got any experience in the industry knows, that this is hardly indicative of anything.
Pretty textures and shaders is not the main problem a game like SC must solve, neither are FPS or Dogfighting mechanics. These are important parts but don't bring you any closer to a tightly knit, interconnected universe, which is their main selling point.
In the past 10 years, I've seen nothing from them that indicates that they have made any progress on providing a stable multiplayer experience, even on something like sharded servers. Let alone one huge, interconnected universe.
https://robertsspaceindustries.com/comm-link//18636-Star-Cit...
The most difficult part is the world simulation, and in this case, a distributed, extremely complex and high-fidelity simulation.
I am not a backer, but I've been regularly following this project for a long time, and my intuition is that they are going to succeed.
At least, IMHO they are much more likely to succeed than Meta, with much less money.
It's been 8 years since they said Star Citizen (the game, not the metaverse) was originally going to release. Until they actually finish one of their products, I'll have a hard time believing in any "success" of theirs, especially when their technical progress only reflects ineptitude and inexperience.
Uhm, no. I’m a backer of the Original KS and IndieGogo campaign, you know what the campaign says?
> Real quick, Star Citizen is:
> A rich universe focused on epic space adventure, trading and dogfighting in first person.
> Single Player – Offline or Online
Literally the second bullet point is about single player, multiplayer is only mentioned a few more points down.
It is convenient to compare it to something that no company achieved yet.
Rather than say it's a failed game, it is an aspiring hard-to-define thing.
> Even if they fail to achieve all their goals, [...] lessons they gathered along the way are going to be extremely valuable [...]
That's what I tell myself if I have a job that I don't believe in, but don't want to tell myself I'm wasting my time.
List of most expensive video games to develop - https://news.ycombinator.com/item?id=32915940 - Sept 2022 (11 comments)
- 11 Call of Duty games released
- Donald Trump launched his campaign for, won, sat, and lost a presidential term
- SpaceX flew their first commercial mission
- Covid has been and "gone"
- Russia annexed Crimea
- Snowden dropped his secrets
- Bin Laden was killed
- Windows 8, 10, and 11 released
There is a lot of uncertainty in this kind of highly ambitious projects, but the money is used to pay skilled people to build something that could be great.
What is wrong with that? This is some kind of gambling, but nobody is forced, and I expect that most of the backers are aware that they are not getting the money back.
I find it much more objectionable to see people sinking money into crypto or NFTs, as the work output of those is simply no-existent.
I can understand that people are upset by such a delay, but this is a cool experiment, I am glad that it could be attempted.
Not the typical game development process, for sure, and it could fail to deliver, but there are many games made "by the book" if this is what you are looking for.
They deliberately deceived investors by pitching one thing and building another. If you aren't offended by this, I'm glad. It's still deception, and it still erodes my trust in them as developers.
I don't think deliberately is fitting for that. Horribly mismanaged and feature creeped, sure. Deliberately misled, no.
Not too bad if you compare the results.
Facebook is indeed a shit company, so it makes sense that they'd want to dump all their R&D money into a cool digital trinket. Regardless, I don't really see the proliferation of the Quest as a bad thing. Hopefully some day, like-minded nerds can turn it into a better thing(?)
Again though; the hardware/firmware/techology is pretty amazing. It's one-of-a-kind when you compare it to other inside-out tracking headsets, and there aren't many other headsets in it's weight or price class. If the community pulls through with a custom software layer, then the Quest might be the best headset you can buy.
I say that not as a troll, but as someone would loves the idea of the game star citizen is striving for.
It'll never get there, unfortunately.
That has yet to deliver on a fraction of the promised design scope or content.
The actual gameplay of Star Citizen is fine, but not unprecedented. I've played on a couple occasions (friend's accounts), and it does play like other hardcore space-sim games. Again though - when it comes to 'things to do', you'll run out of content within an hour. It promises Eve Online-style digital politics and dogfighting, and what you get is an unfinished space insurance simulator.
Here's a fun experiment, compare the changelogs of No Man's Sky and Star Citizen, and tell me which one is getting more meaningful content updates:
- Star Citizen: https://robertsspaceindustries.com/patch-notes
- No Man's Sky: https://www.nomanssky.com/release-log/
Hello Games works with ~25 developers. Cloud Imperium pays over 180.
I've been looking for an alternative to SC, something that plays similarly. What do you suggest? Elite Dangerous has been brought up before but I found it isn't quite there yet.
I'd also recommend Rimworld, though it's a completely different kind of game from Star Citizen. However, I think a lot of the people who enjoy the ideas of tightly-interlocked systems would get a real kick out of it. It's heavily management-focused and doesn't have any space combat, but it's in a highly-complete state with thousands of really well-made mods. If you're looking for oodles of procedural sci-fi storytelling, this is where to get it at.
> doesn't have any space combat
No space combat, out of the box, mods to the rescue[1].
[1] https://steamcommunity.com/workshop/filedetails/?id=19099141...
Rimworld is a gem!
Interestingly, when they increased the size, performance increased, because they were running fewer instances per server.