And it's a little bit of a meta game. Engines are ultimately playing against themselves when determining the best move. So they might discard a brilliant looking move because of some line that no human is reasonably going to come up with. Similarly they might make a brilliant move that humans don't recognize as such because no human can analyze as deeply as ane engine. So when a computer looks at a board and says there is/isn't a great move that's not necessarily the same as what a person would think.