Nvidia's new AI model quickly generates 3d objects and characters
engadget.com
engadget.com
Not a dev but from my understanding, one of the biggest costs in AAA games is asset creation. A lot of models in a AAA video game are too specialized to be bought from the Unity store. They have to be customized, tweaked, labored over by artists. Incredibly expensive.
That's why I see technologies like this and think, maybe it could help bring down the cost of game dev. Maybe we see AAA game developers get a tiny bit less conservative with their designs when they don't have quite as much money on the line with every game.
I’d been thinking I’d like to try making a comic book when I finally get access to DAL-E
Think about how that's scaled up in the past two decades, though: https://www.youtube.com/watch?v=arEdruKxrQ8
Game development really is a whole different game. Not only are you making higher-resolution assets, but there's often a greater demand for variety and detail. Resident Evil's debut has a fairly limited palette, mostly combining cityscape textures and simple gothic/wooden architecture for the indoor segments. Resident Evil 8, on the other hand, takes place across 5 or 6 unique locations, all with their own unique styling and trappings. First-person perspectives demand well-educated firearm experts to tune every polygon of gun geometry. High-resolution assets require dedicated artists to give them filigree. Nowadays, games are built by teams of specialists who each have a little something to contribute. My favorite example comes from a teacher I had in high school, who was married to a motorcycle engineer that exclusively worked on video game assets. Apparently he had no shortage of work, and I don't doubt it.
> "2022-09-22: Code will be uploaded next week!"