The Youtube stuff is only the surface of what would be possible.
The Youtube stuff is only the surface of what would be possible.
Not with the current internet speed.
The vast majority of people is below anything that would play "okay", and almost everyone is below a speed that would play well (1 GBPS).
Until 1 GBPS is the default EVERYWHERE, streaming games has 0 potential.
You're putting side by side compressed and raw visuals, it just doesn't compare at all.
Side note: Stadia also supports streaming games in 4K, which will have a relatively equal quality to streaming a 4K movie, for the same reasons. That is the result I see while streaming a movie and a game side-by-side.
I put almost 1,000 hours into Stadia across all my games travelling across ~20 states and 3 countries the past ~3 years. It's very rare to find places where it isn't "okay" to play (with some notable exceptions near launch where you'd regularly get ~1 second input delay at times or frozen, pixellated graphics), and in many places now it feels indistinguisable from native/local games.
I don't know which platform I'll move to from Stadia, but it will definitely be a cloud one.
(Needed bandwidth will still be higher than regular video streaming though, as you have to compress in real time)