I'm sick that you can't buy ("license") something on one platform and then immediately use it on another.
I understand that the platform costs and taxes are meant to recoup development and upkeep (to a certain extent), but it still pisses me off as a consumer.
If I buy ("license") a game or movie on Google, I should be able to watch it on Netflix or play it on Steam.
The whole walled garden "app store" system sucks.
And yet those programs do not magically work on Windows or Linux because that's not how computers work. Developers have to specifically target and build their programs for the devices they wish to support.
And many apps (in particular SaaS ones) allow you to buy one license and use their program on whatever device they support. App Store doesn't stop you.
If I can get it to run, licensing shouldn't be another road block
It's never been as reliable as Apple platforms are way more of a moving target, so it's never got as feature complete and dependable as wine
* - I am taking developers at their word on this. I haven't sold anything on the Mac App Store.
My knowledge about this is limited to a couple board game programs I used to use on a Mac and now run on Linux.
It’s not gog type freedom from drm but it seems to be cross platform. Well of course not on iOS….
Never heard of that before. Googled it, and it appears to be an american only thing. Any suggestions for the rest of the world?
I don't really see the value in transferring my Steam games to GOG for example. So I don't really see what the criticism is here.
Game store and some multiplayer integration is not that limiting. It's preferrable to every single game building their own awful mini-stores/platforms (like EAs and Ubisofts. Even Battle.net's can be annoying and naggy).
I was also wondering if the licence could be some form of asymmetric key which could be used to "unlock" the game, but that might be a solution looking for a problem.
I don't think this would ever work in reality, because it limits the ability of the delivery service to double dip.
Except on Steam. Never buy your games on the app store. Get them on Steam and you get all platforms* (at least most of the time).
* PC platforms of course. Hell will freeze over before you also get the console version.
It's a bit weird because other games haven't had those issues. It's common for racing games to get delisted because of expired licenses, but if you purchased it that licensed content is yours to download forever. Every 2 years or so a Forza game has to get pulled and goes on sale for $1 for the final week.
Edit: Doing some further digging it looks like it's because they kept selling Alan Wake after the music rights expired, so they had to push an update or delist the game. That's pretty crappy.
https://www.pcgamer.com/grand-theft-auto-san-andreas-steam-u...
Just because it’s on the disc doesn’t mean the binary has to load it.
As for mandatory patches: you would at least have the option to play single-player offline without updating.