How did you reach the very odd conclusion that std::optional is "anti-memory-safe"?
How did you reach the very odd conclusion that std::optional is "anti-memory-safe"?
anything that adds a branch to check dereference in release builds is an instant no-go, what do you propose to do instead?
until it isn't, i've seen branches eat 10-15% of hotspots sometimes. but honestly, in practical terms, I shouldn't complain if people want that: that's literally more consulting money in performance consulting for me afterwards :-)
let me repost one of my own past comments with a quick and dirty benchmark: https://news.ycombinator.com/item?id=30867368
I have been paid hard money for performance improvements much smaller than something like this in my life
Or maybe more often. From what I've seen those "not really a programmer" types write much better Rust than C++. Such non-expert practitioners are going to lean on defaults more often than an expert, and of course the C++ defaults are all wrong, so that's a problem both for correctness and performance.
Well, not a problem for you maybe, you get paid. But clients might wonder if they can't just avoid this problem...
when it's JS or python code.. like my man, here's your invoice for the rewrite.
> much better Rust than C++.
I really do not thing we'd agree on what is good code so I don't see a point in arguing more on this
> Such non-expert practitioners are going to lean on defaults more often than an expert
i'd like to see that. what i've seen is people who were working on safety-critical code who could not write a for-loop if their life depended on it, and most of the time people who just redo what they learned in class which is likely from a 1993 textbook. code entirely written in japanese, identifiers included, or as a french/english mix sometimes in the same identifier. it's really all over the place out there.
One difference between C++ and Rust (yes, I know they seem to get compared a lot) I like is that the "default function" is the safe one. In Rust you disable bounds checking for a particular, but [] does bounds checking. In C++ you can do "bounds checked access", but [] does unsafe.
In my opinion, it's best if the "default option" users reach for is the safe, but possibly slower option. Then, in a situation where a user is sure about what they are doing, and the boost is worth it, they can reach for the less safe option. In a program I'm currently working on we have disabled bounds checking in exactly two functions, as benchmarking showed it was worth it, and we carefully checked it would be safe to do.
and that's nice when you can do this (or apply LTO which would likely give the same result) - you definitely can't always do this. Think proprietary vendor selling a DLL containing some very specific DSP routines.
...which, as shown by Rust, is actually not true, and is very much a go in the vast majority of cases.
> what do you propose to do instead?
It's easier and more natural to access the optional in an unsafe way (through the -> operator) than access it in the safe way (through `value()`); this is a wrong default which should have been made the other way around.
Potentially unsafe behavior should be opt-in, instead of opt-out. Yes, it's important that you have the option to disable this check for performance-sensitive code. But the majority of the code is not performance-sensitive to this degree that an extra branch is going to make any difference whatsoever.
Then it's inconsistent with std::vector & similar. Consistency across the standard library seems much more worthwhile, especially here where it's pretty obvious when you mess up using a std::optional (like just never checking if it has a value, which jumps out in code reviews quite clearly)
In most scenarios there has to be a check somewhere. Where C++ got it wrong is allowing separation of the check from the use of the now-known-to-be-set value, so the necessity to have convenient zero-cost unchecked use is a problem C++ has created for itself.
Safe languages solved this by carrying the checked state over using the type system (e.g. pattern matching or flow typing), so further the uses after the check are free AND guaranteed safe.
There are some situations where the state of the optional being set is known from the context, but in a convoluted way too complex for the type system to follow. C++ focused on supporting this case — unwilling to compromise on either syntax or performance, and sacrificed safety for it.
Other languages in such muddy scenario either take the cost of a branch or have an unchecked-unsafe function for optimization, but importantly — that function doesn't get a syntax sugar. It is meant to stand out as a rare risky operation, and not be hidden behind super common innocent-looking syntax.
if (theOptional) { ... }
requires that '...' include *theOptional
theOptional->...
.get()...
etcbut that they are UB _if_ theOptional == None. If that's the case then I agree, wg21 is far too happy to apply UB in cases where the behaviour is (a) specifiable and (b) has no reason to be unspecified either?
[I very nearly just signed off with my email sign off, which who needs??]
The reason they are UB is because the comments that it's similar to a null pointer are incorrect. std::optional doesn't store a pointer. It stores a value, and it's required that the value isn't constructed for a none optional. That way you don't have to have an empty no-args constructor nor ensure the constructor is side-effect free. And because the WG doesn't control your code, nor does the compiler, the resulting behavior can't be well defined other than by having operator-> have an extra if check & throw. Which if that's the behavior you want, that's what optional's value() gives you.
If you're saying that blindly calling `operator->` on a std::optional<int*> without ever checking has_value() or similar can result in dereferencing garbage then yes, sure? But calling that "explicitly memory-unsafe" seems misleading at best, and just aggressively wrong at worst. You can always use `value()` if you want an error-throwing option, just like std::vector has at(). The standard didn't just ignore that.
But at the end of the day, I guess my comment is also irrelevant, because we as developers should strive for correctness, not brevity, in code. If we can achieve both, the better. But alas, brevity and correctness are in an antagonistic tension in C++. So when we want correctness in C++, we should also be prepared to swallow a large portion of spaghetti Bolognese.
[1]: Or at least no more melodramatic than the phrase "aggressively wrong" lol
It's dramatically better than `T*` if your data isn't a pointer in the first place.
The fact that checked versions exist but are not used by default, have to be explicitly opted into, is consistent with C++'s designs and may be used to defend the current design, but at the same time also means it describing std::optional as memory-unsafe becomes a valid opinion based on facts, I think.
But your "facts" are "if I use the API wrong, it behaves wrong." But std::optional isn't easy to accidentally misuse here, unlike string_view (an actually "unsafe" addition). The argument that optional is broken if you both don't use has_value and don't use any of the other helpers (like value_or() or value() or transform or etc...) then it has UB means that optional is "broken by design" is not a very strong position to take.
It's hard to imagine this being a problem in practice. It's pretty encoded in the code that it's optional, to just completely ignore that and blindly access it anyway seems pretty self-evident as a usage issue. Yes bugs happen, but come on. This is not a particularly sharp edge in C++'s toolbox here. It's a pretty straightforward, intuitive type, doing pretty much exactly what it says it does, exactly how you'd expect it to do.
Should operator->() and value() be swapped? maybe, but then it'd be inconsistent with std::vector & other older types. And that inconsistency is probably worse overall.
Kind of, yes. That is what memory safety is about, isn't it? If I look for definitions, I find for instance <https://hacks.mozilla.org/2019/01/fearless-security-memory-s...>, explaining it as:
> When we talk about building secure applications, we often focus on memory safety. Informally, this means that in all possible executions of a program, there is no access to invalid memory. Violations include:
> - use after free
> - null pointer dereference
> - using uninitialized memory
> - double free
> - buffer overflow
std::optional does not itself protect against using uninitialised memory, it merely provides the tools by which the programmer can prevent using uninitialised memory. Isn't that exactly what memory safety is about, about having std::optional somehow automatically ensure that that doesn't happen? If that isn't what memory safety is, what, in your opinion, does it mean instead?
Note that I have attempted to refrain from posting my opinion on whether C++ made the right call or not. That is a separate question from whether it qualifies as memory-safe.