Nokia In-App Purchasing - monetize apps for basic phones in 130+ countries
developer.nokia.com
developer.nokia.com
It's going to be a long time until everyone in the world can afford a dual-core smartphone with a HD display and an unlimited data plan. In the meantime, there are untapped opportunities for app developers who can make the low-end shine.
Tiny displays, traditional keypads and unreliable 2.5G data connections await those app developers who are brave enough to venture into emerging markets... But on the bright side, the market is enormous and there aren't hundreds of extravagantly VC-funded Silicon Valley startups already competing for it.
My point is one of simple curiosity: everybody thinks that J2ME featurephones are dead, but actually they're silently advancing and seem to have reached an interesting level of functionality that's not necessarily even provided by smartphones. (Examples include proxied web browsers à la Amazon Silk, and integrated in-app purchasing that works through the operator's billing gateway.)
I live in India, and recently happened to be in a Nokia store. I saw a lower-middle-class family walk into the store, and ask to see the cheapest phone available. It cost only $30 (INR 1500), but the couple still thought hard before buying it. Also, they will probably use the cheapest available Pay-As-You-Go plan, and will probably not use GPRS at all (forget 3G). There are lots of other people, for example students, who have similar financial constraints. I don't believe people of such profile will be willing to spend 0.99 per app as often as iPhone or Android smartphone users.
That being said, there definitely would be some money to be made from among feature phone users. Maybe lower price points ($0.49) will work, or free apps with advertisements.
I can only agree with this partially. Nokia's Ovi store gets the most downloads from India (by far), and the most popular category is games. Just because someone is poor doesn't mean they don't like to have fun. :-)
I've seen some pretty poor people (for example, street-side vendors) play games on their low-end feature phones.