And yeah, they were, and they were being bought and sold, and Yahoo too. There was lots of m&a action in the space. Virtually everyone involved went under despite having a dominant position for a hot minute.
And yeah, they were, and they were being bought and sold, and Yahoo too. There was lots of m&a action in the space. Virtually everyone involved went under despite having a dominant position for a hot minute.
> "Meta already owns a best-selling virtual reality fitness app, and it had the capabilities to compete even more closely with Within’s popular Supernatural app. But Meta chose to buy market position instead of earning it on the merits."
I don't buy that VR is so young, we're a couple generations in now on multiple platforms. There are still new entrants in the space, which is good, and they would be negatively impacted if there were less established independent developers. Facebook had a head start, and they're trying their best to lock up the market before Apple/others enter it.
VR might not even exist in 10 years. It's been hyped for 8-9 years now and user growth has been anaemic. Most headsets are shelfware.
Here is an article to read: https://mixed-news.com/en/quest-2-why-meta-isnt-talking-abou...
This isn't speculative nonsense - the usage problem is know across the industry.
Single digit millions of users is either early in the market or late... Either way no interference from a clueless regulator is required.
The end of the article seems pretty consistent with FTC's view: Meta can compete with better hardware and software on it's own.