Star Citizen needs a release deadline, if for no other reason than it would force them to button up, fix bugs, and for godsake, optimize.
Star Citizen needs a release deadline, if for no other reason than it would force them to button up, fix bugs, and for godsake, optimize.
Have a look at more recent multi-player battles, prison escapes, salvage missions, just planet exploration. I was so impressed the images kept coming up in my dreams.
It's safe to say this game is stuck in development hell. Here, let's list all of the major features that hit the game in the past 3 months:
- Made many adjustments to the speeds of ground vehicles
- Window Interior Mapping Shader
- Added New Ship: RSI Scorpius
- Lighting Polish Pass for Hurston Volumetric Clouds
- Paints can now be stored in personal and ship inventories to allow players to move them around the PU. Added paints filter to inventory tabs.
I'm not sure if you've ever worked on a major software product before, but if this is the changelog for an entire quarter at your multimillion-dollar game studio, your project is doomed.
Sidenote: I don't know about the last time you checked out NMS, but by now it has way more than what was originally promised. And not just in quantity, but in terms of actual qualitative features and things to do.