Seriously - I play ping-pong (Eleven on Quest 2) with my Dad across the country in VR weekly. It's a fun, decent pingpong sim that is remarkably good, but extremely low fidelity graphics.
Even though there's just a head and the paddle for the avatars, I can tell it's him playing because of subtle head and hands movements he does when he loses a point. It's this slumping thing with the shoulders that he does, hard to describe. But it's wild how much presence that little gesture gives.
I sunk ~ 600 hours into population one since its launch. The gameplay is ok, but the experience of playing WITH people in VR is something I’ve never come close to in 25 years of gaming, and many of the people I played with regularly had never done much gaming before they picked up their quest. I 100% get why they’re pushing this.
Work and work meetings is a completely different use case. We don’t need nor want to feel like we’re taken out of our comfortable home and stuck in a real conference room, really manipulating sticky notes with virtual hands, turning our head up to 180 degrees as people speak, etc to be working remotely.
There are great experiences to be had within VR worlds, but I can't yet see the transition to any working environment that can't be done without VR.
There's nothing more frustrating than a colleague obviously not paying attention, or grocery shopping with video off, on a call where they're essential. And then you have to repeat.. etc.
I'm all for VR meetings if they can nail things like eye-contact, accurate mapping to mount movements and body indicators that show attention and focus.
Because right now, too often zoom calls are a dumpster fire distraction, which is exhausting for all involved.