I work in VR, here’s why I am boycotting the Meta Quest Pro
medium.com
medium.com
what kind of stuff are you people smoking, how are posts like this even real
https://www.nidcd.nih.gov/health/statistics/quick-statistics....
> … and should be illegal.
Are you saying that volunteer work should be illegally? Or that volunteer work must be implemented?
Edit: probably not!
> That is a shame, and should be illegal.
The lack of prioritization of accessibility features is what GP thinks is a shame and should be illegal.
Imagine you have an idea to sell a product and have 100 potential customers. Your research indicates 95% of those prospects need a set of use cases to be solved in order to be convinced to buy the product. 5% need a very unique, different, and challenging set of use cases. What should you do with your $10M product development budget for version 1.0?
Does it make sense to equally prioritize both sets of use cases and users? Of course not. If your company was developing a new product/service, would they not prioritize requirements based on the percentage of customers that would benefit from each?
If Meta never addressed people with disabilities, that would be a major PR problem for them. They have billions of users today and obviously want all of them and more in their metaverse. Is it realistic to believe they'd forever ignore the huge, raw number of users with various accessibility needs? No.
https://www.wired.com/story/metas-vr-headset-quest-pro-perso...
What are the last five stories you remember with regard to Meta's handling of personal information?
What are the last five stories you remember about is successfully amplified on their properties?
...
They should have rebranded as dystop.io
This seems pretty basic VR accessibility if you are expecting people to 1) not be sick/hate the experience, and 2) communicate with each other.
Early leaks suggested that controllers wouldn’t even be included.
Source: SadlyItsBradley, who mentions this in his latest bingo video.
> I joined the W3C Immersive Captioning Working Group and presented and hosted panels for the XR Access Symposium where I proclaimed the benefits of Quest 2 over other headsets because of the hand-tracking features and it’s affordability
Acting as an unpaid advocate for Meta's platforms and then getting burned on the next release because the flagship features you liked weren't included should not be surprising. I get it sucks, but I'm not sure what else could have been expected here. Can regular platform users involved in peripheral community advocacy typically expect to see attention/cooperation from Meta?
I would figure that if you really wanted to create a stable platform for use by a specific community, you'd be running as fast as possible _away_ from Facebook but that's just me. If anything the fact that the author has already advocated for the Quest 2 is indicative of the _opposite_ of a boycott. Your community already bought into the last-gen because you told them to.
> A Facebook account required to play has been a dealbreaker for every single one of their headsets.
This is no longer the case, you can now set up a separate "Meta" account. Now, how far you want to believe/trust that is up to you but they did remove the need for an actual facebook account.