> I contrast this to Meta VR's comically atrocious demos and wonder what happened.
How so? They’re showing the best with the limits of current mobile technology that can maintain 75Hz. Cloud VR isn’t here yet, because 5G isn’t here yet. In 5 years, some of those limits will be gone, 10 years even more, but it would be silly if they waited 10 years to start.
I think part of the problem is that you can’t take a picture of VR and show it to someone. It doesn’t translate. Things that look ugly in 2D look much better in 3D. This is a huge problem with VR game trailers.
For example, the new avatars looked much better, “in person”, than with 2d screenshots. 3d is a very real part of our perception that I think many things can benefit from, especially data visualization.