I wonder if, in retrospect, the decision to use floats was a good one. The author mentioned issues with the time of each sample for the sine wave, which were float-related. I get that audio effects (compresser, reverb etc) are probably easier using floats but I don't immediately see why it's better to have float as the core data structure and convert to int at the end rather than having int as the core and convert to/from float only when needed.