Static analysis tools have much harder job analyzing C++ (aliasing and escape analysis are way harder, and static analysis of thread-safety is basically impossible due to lack of thread-safety info in the type system). The results are a trade-off between being sparse or having false positives.
The sanitizers only catch issues they can observe at run time, and that relies on having sufficient test and fuzz coverage. Some data races are incredibly hard to reproduce, and might depend on a timing difference that won't happen in your test harness.
OTOH Rust proves absence of these issues by construction, at compile time.
It's like a difference between dynamically-typed and statically-typed languages. Sure, you can fuzz type errors out of JS or Python, but in statically-typed languages such errors are eliminated entirely at compile time. Rust extends this experience to more classes of errors.