> Take an empty game (update nothing, draw nothing) and send black over the wire. You blow the budget.
You say that, but as a user I wouldn’t notice the difference in this game played on cloud versus locally.
You say that, but as a user I wouldn’t notice the difference in this game played on cloud versus locally.
However there does seem to be legitimate portion of the audience that either can't tell or simply doesn't care about frame lag/latency issues. I would guess that group is relatively small though. Also as PC and console hardware continues to improve and 4k+/144hz+ gaming becomes more commonplace, cloud gaming is just going to be left in the dust.
Cloud gaming will work great when we have FTL transmission of data or possibly a datacenter in every 7-11/Walmart.