Witness people who don't notice screen tearing in X11, or people who don't mind (or even prefer!) Windows font rendering.
Witness people who don't notice screen tearing in X11, or people who don't mind (or even prefer!) Windows font rendering.
Also, font rendering has gotten worse under Linux in recent years (due to fractional scaling).
I should probably just switch to a BSD that doesn't include Wayland support before it is too late. That'd fix my desktop's incessant pulseaudio and systemd screwups too...
When the subpixels don't align, ClearType can be ugly as hell, but for me the default guesses always worked out.
OK, I played around with it and I was able to make it more and less noticeable depending on which boxes I picked. Guess I'll never know if that was possible when I first started noticing it 20 years ago, with worse monitors and better eyeballs :(
The only time I had dislike for ClearType was when I'd rotate a monitor from landscape to portrait. This makes sense, since the subpixel layout is then wrong. So, I'd usually just redo the ClearType settings when rotated and use the monitor in that orientation for a while instead of constantly switching.
Alternatively, you may be getting the "RDP" experience for optimized drivers, which is just very blocky.
I prefer ClearType over whatever macOS does (or did, been a while since I had a Hackintosh) but combining different rendering styles is always jarring. Helping Mac people through remote desktop always made the text look wrong to me, probably for the same reason. When you expect text to look a certain way, alternative renderers are always wrong.
This is also something I notice with some custom GUI libraries that implement their own font rendering. I've dropped several GUI tools because I just got frustrated by how their text always looked different from normal text.
macOS and Linux rendering looking better to me regardless of render scale. Good kerning and no beating font glyphs into odd shapes to fit a pixel grid on screens with pixel density high enough that it isn’t necessary (we’re not running 1024x768 LCDs any more).
A common video subsampling setup is 4:2:0.
https://en.wikipedia.org/wiki/Chroma_subsampling
In addition, common video compression techniques (at least the simple ones that I could still understand) basically reconstruct blocks of pixels. Reconstruction is lossy, at best.
If I had to guess, something similar could be done in games as part of their optimizations.
For 83" TVs you obviously need more pixels to get a good viewing experience because you don't position yourself several meters in front of the screen to make the pixels unnoticable.
Most people are using a compositor that came with their DE, so screen tearing never happens.