I was mostly trying to keep the comparison limited to the topic of cryptocurrencies, and the behavioural patterns observed in tech companies when it comes to them.
In principle (not always in practice), crypto protects you from that.
True. But blockchain tech changes absolutely nothing about that in the realm of games and media, having a flag in a decentralized database does not protect me from a (game) server owner banning me, a drm system choosing to ignore said flag, or shutting down the whole game and refusing distribution. In these situation only piracy would help, and we don't need snakeoil for that.
In the end there will be a centralized entity with the power to deny my access.
Neither do cryptocurrencies change anything about this in the realms of finance as long as their complete existence builds on top of banks and exchanges, which it very much does.
Cryptocurrencies are not an alternative, they are an addon at best.
You're assuming a world where digital content is administrated and supported by a centralized organization. If they stop respecting the license, it becomes worthless, no one can argue otherwise and no one is trying to.
A world where digital content is administrated by anyone (including by the user themselves) and interops with other services (games, social apps, or otherwise) does not see the assets suffer or lose value when one such service shuts its doors. They can just be taken elsewhere. One game goes down, a fork goes up, etc.
Blockchain does absolutely nothing to fix what's broken with today's systems, it provides the infrastructure for the alternative.
Doesn't matter, because people still trade CSGO skins that they technically don't own for thousands with each other. As long as one account has something limited that can be transferred to another account, they own it. Even if the ownership is shaky as hell and dependent on corporate overlords.
This is just a "pay what you want" model in disguise, and not surprisingly some people pay nothing and will face no competitive disadvantage in the game.
B) This is not "pay what you want" it's "pay what you want for gambling". You can buy those items, but not from the developer directly. From the developer you can buy the privilege of gambling for what you want. You can only buy them directly if they allow a secondary market.
C) My initial point had nothing to do with whether it was good or bad. It was that Valve already had proto-NFTs in several of their games.