https://en.wikipedia.org/wiki/Ultima_I:_The_First_Age_of_Dar...
it was coded up in about a year by two people who threw in just about every idea they got.
https://en.wikipedia.org/wiki/Ultima_I:_The_First_Age_of_Dar...
it was coded up in about a year by two people who threw in just about every idea they got.
Nowadays we have to look to indie studios.
I also tweaked a later Ultima to not need the floppy disk in the drive. The budget copy protection had added itself to the executable and stored the real start address in a bad sector on disk, so I just patched the real start address back into the EXE header.
I still think it should be rather doable (and should be done by any aspiring game programmers) for a one man team to complete a Ultima V spin-off (same graphics, same complexity but on modern platforms) nowadays. Modern computers, languages and game engines abstract away a lot of the difficulties.
https://github.com/mschaef/waka-waka-land
There's lots more room these days for developing the story, etc. if that's the level of production values you wish to achieve.
they interview him on the "Apple Time Warp" series. He wrote "Caverns of Calisito" at origin. The optimizations they came up with to make things work was crazy. (I think they were drawing every third line to speed things up and had self modifying code).
https://appletimewarp.libsyn.com/
or youtube
https://www.youtube.com/channel/UC0o94loqgK3CMz7VEkDiIgA/vid...
good resource on Apple programing 40ish years ago.
I've got great memories of Ultima II on C64 and some Apple II as well. It was far more expansive than I, but still relatively fast. I remember when III came out, it was just... comparatively slow as molasses. It was more involved, but to the point where it became a multi day event, and it was too easy to lose interest waiting for things to load. II was a great combination of size/breadth/complexity and speed.
Then I got Bard's Tale... :)
Been playing this recently. It is Ultima Online but with all the right choices rather than all the wrong choices post 1999 the development studio made. Anyone who enjoys Online RPGs should certainly give it a try. The graphics don't do the game justice at all but the quality of the game makes up for this and then some.