Blender Apps
code.blender.org
code.blender.org
- Godot is great at importing Blender models/scenes.
- Blender is GPL, Godot is MIT.
- Godot produces much lighter .exe files. Blender Apps are at least 200MB.
- Godot has web export, too.
Godot still has stability issues that can affect larger projects (presently over 7000 open issues on Github[1]) but for smaller demos and art things Godot usually is pretty solid.
Okay, that makes sense. The video on the linked Blender Apps page shows this really simple app where one drags models around and then drags materials onto the models to give the model that material. So something simple like that would work better in Godot. But Blender's 3D modeler is way more powerful than Godot's but has a very steep learning curve so distributing a simpler version of Blender's modeler could definitely make sense.
But the licensing is problematic.
>General Public License
Unlike making a 3D modeling app in Unity , you have to open source your Blender derived app.
Up until I read that line I assumed it exported some binary which could be closed sourced. I personally want content creation tools, but I respect programers don't want to work for free.
This is for artists, not programmers. And art assets don't have to follow code licenses. Ie. You have to share your code but you can keep copyright to your assets.
I also hope some day the blender UI becomes a separate gui toolkit for non graphics app. Like a file manager
[Media Viewer by Blender Studio](https://studio.blender.org/blog/media-viewer-by-blender-stud...) looks solid. I want to see more of the ‘Review’ / ‘Annotation’ tools.