(RIP memristors. Those have similarly been on the cusp of revolutionizing everything for … I think over a decade now?)
So unlike before, compression has stopped being a primary driving factor in the engineering of many types of devices and types of software.
We are still interested in feature extraction and scene composition, which both benefit from more compact representation.
To compete with hardware-assisted decoding in display hardware, fractal rendering would probably need to be coded to run in Vulkan.
Another one of those "right around the corner" things that is always coming soon.
Some of it is pretty fun for playing what if with (enforced) pastoralism. Using primitive materials with a modern understanding of them, instead of limiting yourself to historically accurate processes.