Patents on fractal compression and related techniques are all expired now. There might still be people who remember how to use them. Do we see any use of it, now?
So unlike before, compression has stopped being a primary driving factor in the engineering of many types of devices and types of software.
We are still interested in feature extraction and scene composition, which both benefit from more compact representation.
To compete with hardware-assisted decoding in display hardware, fractal rendering would probably need to be coded to run in Vulkan.