My only advice would be to research the available jobs, and if you can, visit a studio or two so that you are going into this with realistic expectations of the industry you are about to enter into. Keep sketching and good luck with your portfolio!
My only advice would be to research the available jobs, and if you can, visit a studio or two so that you are going into this with realistic expectations of the industry you are about to enter into. Keep sketching and good luck with your portfolio!
You might be working on tools to help set scenes, versioning assets, managing asset pipelines, tracking, CI/CD, rigging, managing levels of detail so that scenes are performant for animators, tools to help with animation etc.
I think you’ll mostly find this role in larger, more established animation and vfx companies. I think that applying for one of these positions would be the easiest way in. Apparently it is a difficult position to fill. My way was slower, I taught myself to code and started writing tools on my own time to help solve issues I encountered as a generalist at a smaller company with tight deadlines. I don’t recommend this way, besides as a stepping stone to something more formal.