But for my purposes I much prefer to stick something which flags me (exception or logging or whatever) of "this should never happen" instead of crashing. (Undefined.)
I'd rather have solid logging and/or abort handling than some extra yak hairs shaved off the speed on my release builds. I'm weird that way.
An abort would make them obvious, surely unreachable makes them less obvious?
So this is a “hide bugs but maybe improve performance” function.
Compare these two blocks similar to the article
switch (ch) {
case 'a': do_a(); return;
case 'd': do_d(); return;
// ch is guaranteed to be 'a' or 'd' by previous code.
default: assert(0);
}
switch (ch) {
case 'a': do_a(); return;
case 'd': do_d(); return;
default: std::unreachable();
}
If the programmer is wrong about `ch` in the first one, the program terminates.
For the second one, the compiler could change it to be equivalent to if (ch == 'a') { do_a(); }
else { do_d(); }
return;
If the programmer is wrong here, the program might `do_d()` with unintended consequences. I'd say "going down unintended codepaths" is typically considered worse than crashing.N.b. fixed last code example- thanks afiori.
So what does std::unreachable() do here? In this particular case, and with NDEBUG defined and any level of optimization selected, I suspect that, at a minimum, the switch would be replaced as you have shown in all versions - it would take a more complex example to show how std::unreachable() makes a difference. The point is, now we have a choice - and it is one that is being offered without creating any backwards-compatibility issues.
Furthermore, the original function, without assertions, is not guaranteed to crash, with or without std::unreachable(). You need some explicit checks to get a desirable response in the case where a mistake has been made, and that option is just as available whether or not you use std::unreachable().
Therefore, while I agree you have shown that not all broken variants of a given program are equivalent, this does not show that std::unreachable() is harmful.
1. Null pointers are never dereferenced.
2. Ptr *p is dereferenced.
3. p therefore cannot be null.
4. Ergo, we can omit checking whether p is null.
If the initial premise isn’t actually true (i.e., you slip up and dereference a null pointer), the chain of logic breaks down and boom! Applying many such rules can certainly lead to weird emergent behavior—and maybe you should act as if anything can happen—but it’s not a total free-for-all.