They don't blur like a gaussian filter, they have two separate plates, one that spreads light horizontally and the other vertically, ideally by about 1.0 pixel radius in each direction. This results in "square-like" artifacts, especially if the filters spread by more than 1.5 pixels.
The artifacts are most noticeable in astronomy where there is a dramatic difference between the appearance of star fields with and without anti-aliasing filters.
I don't know how this effect works against film simulation but it probably doesn't help. If they are going to start with Gaussian blur anyway, then using a camera with the antis-aliasing filters removed might help.