Due to some mix of:
* Rust code relying more on copies than C++ (for esample, harder to make something uninitialized and fill it in)
* LLVM missing optimizations that rust relies on heavier than C++
* No real guarantees around RVO / NRVO
Rust code often will put something on the stack, and then just instantly copy it somewhere else on the stack, even in optimized code. I've observed this happening sometimes pretty blatantly myself.
Shouldn’t Rust in theory have a lot more freedom in defining its calling conventions than C++ has? I wonder if there’s anything that prevents doing RVO by default, or if just hadn’t been a priority yet.
Specifically, if `e` and `b(d)` are huge, you probably would want to evaluate `c(e)` first and then `b(d)`.
" a = A::new(...);
return a; "
Create a on the stack, and immediately copy a into the stack region the caller was expecting it in. This seemed to get worse as struct size got larger, so I'm guessing there was so much IL the optimizer had to churn through it just gave up at some point.
It's essentially a critique that the optimizer is missing opportunities.
> Why do we care about stack memory moves?
> Memory moves to the stack frequently represent wasted computation. For the most part, they're CPU cycles that are spent shuffling data from one place to another instead of performing useful work. Stack-to-stack memory moves in particular are very likely to represent pure overhead; non-stack-to-stack memory moves are sometimes genuinely useful and necessary but frequently also represent waste.
It's just rust being slightly less efficient: it spends instructions doing unnecessary stack-to-stack copies, and has larger stackframes (to hold the redundant copies, which can be an issue both with deep recursion and for inlining).