This is often stated but I think it has to be obviously wrong. This isn't a traditional interactive game such as malware & anti-malware.
You have existing sensors which operate under the constraint of [ real world -> theoretic pixel space -> optics & aberrations & sensor noise -> compression ]. And a single adversary which attempts to fake this chain.
The detection of fakes isn't even an adversary in this game, it's merely a detection of deviation of the faking process.
At some point, probably soon, the faking process will reach a point where any deviation will be drowned out by the noise aspect of optics & sensors & compression.