It was such a surreal moment to finally leave the office after months of crunch time, walk out into the sunshine for lunch for the first time and see almost every person on the street playing the game.
It was such a surreal moment to finally leave the office after months of crunch time, walk out into the sunshine for lunch for the first time and see almost every person on the street playing the game.
[1] To be extra-clear, all code in the game was touched by more than one person, every one of them better engineers than I am.
I do want to say how amazing OSM was. There are SO MANY weird laws in different countries and OSM was a fantastic source of data in many of them. One example is South Korea - there were laws from decades ago that made it very difficult legally to have detailed maps of many parts of south korea - the OSM maps there were far superior to anything else available.
Also, Ingress is all about controlling areas of the map, while PGO was mostly based on points of interest, so the architecture needed to be quite different. I'll go into more detail when I post the writeup.
That seems a million miles away from everyday agile and crud stuff...