Risk is definitely a great game and imo people who are into games and don't want to play are saying that because it's 1. long & 2. they've already played it enough to have mostly figured out the strategy
Diplomacy is very good and like risk it has very simple rules, grand stakes of world domination, and actual direct conflict.
Unlike risk, there's small numbers of units, no luck, and you need an ally, ideally multiple allies, to accomplish anything.
If you're looking to get into it I can reccomend text-based turn-a-day style play with strangers on webdiplomacy.com
I can only stomach a game of it every year or two because it's legitimately heartbreaking when someone you've spent two months working with every single day stabs you in the back causing you to not lose the game outright but be a crippled angry husk for the next month, and then lose. Tried it with friends once and it was just too much, even with anonymous strangers it hurts.
Anyways sorry for the ramble :) go risk, and go diplomacy <3
Do people resign in diplomacy? Or do you stick around to try to punish the player who backstabbed you?
But it's not OK to irrevocably commit to that decision, by, say, leaving the room and driving home.
I think this is true even in groups that take quite a liberal approach to gamesmanship and what might be cheating in other games: intentionally submitting illegal orders, peeking at other players' orders, etc. I don't know how to reconcile this logically other than by saying the game only works when all players are trying to win. Some would go further and say the game only works when most or all players are trying for a solo victory, since if you can be certain several players are happy with a 3 or 4-way draw that will always be the outcome.
I think most people who are really into board games must have a general ability to separate in game behavior from normal behavior.
Actually I think there is a different phenomenon with Risk, for many years it was one of the few board games with any aspect of strategy or conflict that would be played by people who weren’t totally into board games (I mean excluding the super serious games like Chess and friends). So there are some people out there who aren’t really into boardgames generally (some of whom don’t have the requisite ability to detach their ego from a game), but are “into” Risk specifically and can get uncomfortably intense about it.
Catan is pretty good IMO. There’s a general disagreement I think between rules-purists and people who want to play fast-and-loose with the rules. The problem is that technically you always have to exchange cards to trade — so, technically it is allowable to extort people with your soldiers and the robber, but you have to at least set up a sham trade for it which adds some annoying friction; it is more fun if you say “giving cards away for free is fine” and allow an economy of extortion to flourish. And anyway if somebody doesn’t say “I’ll give you a sheep if you go get me a beer” is it really Catan? If you played it with some rules sticklers, give it another try IMO.
I always liked it. There are some potentially annoying dynamics like how cards dominate so much in the end game and basically force you to go for it at some point.
I've played Catan on a tablet. It's OK but I seem to keep coming back most to Carcassonne for that general class of game.
For what it's worth, personally I think Catan and Risk are both very mediocre games, especially for their popularity.