Beyond that, I legitimately think that my experiences with raiding, min-maxing, grinding, etc. were a sort of preparation for the social dynamics of... corporate leadership. Of course, a lot more was required (technical skills, philosophical grounding, etc), but it was a good start.
Now I live in Taiwan and I envy the young people who i see out and about all over thanks to the bus and train system, participating in all sorts of random activities.
It is not obvious to me that WoW's being very interactive (or its putting you in communication with real people) protects it from having the adverse effect I just described. Maybe the interactivity merely gives the designers of WoW more levers to pull in their quest to make WoW as engaging and compelling as possible -- which is more engaging and compelling than is probably good for you for something as easy to access as WoW is.
Specifically, if you binge on WoW it can take over a month for your motivational system to return to normal, and while it its taking its time returning, you have less motivation to tackle real life. Also, since pleasure causes whatever you were doing right before the pleasure to be "reinforced", if you play WoW a lot, then stop, for years afterwards whenever you are tired or under stress while at the computer you will tend to type in the command to start up WoW without any conscious awareness of intending to do so.
Of course video games, online role-playing games and TV aren't the only activities with this problem. The paperback novel for example is an invention that provides customers (at least those good at turning printed words into mental imagery) easy access to a fairly potent pleasure. This is a problem that society has been grappling with for a few centuries.
I might even take the liberty to generalize it to a sort of long-term-thinking blindness. For me, anyway, there are things I get much more more satisfaction from, that I could be doing, but require effort to do. Yet here I am on HN. I know this. I know that, on a satisfaction:time ratio, I'll get more out of one day's effort and finishing a project than a week's worth of mindlessly reading HN. That's a more fulfilling life.
It seems most of the time life just passes me by as I watch other people put in actual effort (in areas I have skills in! I could be the one doing that!) and achieve cool things. It's a difficult cycle to break. I'll figure it out tomorrow.
In which way organizing a raid via (say Discord or whatever communication way you use) coordinating efforts towards a common objective and, in some cases, meeting your teammates offline is something parasocial?
So it was still a very social game even if you weren't raiding. And the problem solving was very strong back then for the pvp scene, the concept of "meta" was still in it's infancy, I remember when one guy utterly changed the entire game of pvp with his pvp warrior videos, or another dude started publishing naked rogue gank videos. Anyway point is the social aspect was like any human society: incredibly diverse in form.