Artists should rejoice, in my opinion, mastering this type of tool could dramatically increase their productivity, and thus their salaries.
Artists should rejoice, in my opinion, mastering this type of tool could dramatically increase their productivity, and thus their salaries.
I take it you haven't been keeping up. Stable Diffusion 2 and Midjourney are getting really, really impressive. Probably a 10x increase in quality over the original DALL-E already.
Take a look at Jodorowsky's Tron (Tron in the style of Jodorowsky's Dune): https://www.djfood.org/fantasy-jodorowsky-tron-visualisation...
Everyone who's dismissing this because it imitates the style of another artist (as if that was a hard technical limitation rather than a specific prompt) or lacks the je nais se quoi of "real" art is missing the point. No one would ever hire a concept artist capable of doing this when they can hire someone for a fraction of the salary to write prompts that return acceptable results in a fraction of the time.
Pretty much like power tools for carpenters. The house won't build itself, but the process will be improved.
Do they? Show me something truly novel either in terms of art or message created by Hollywood in the last decade. Art and entertainment are risk averse industries - novelty is risk, genre is safe, and within genre you have well defined aesthetics, themes and material from which to derive new iterations on a theme.
The mashups in the blog posted upthread (particularly the Giger/Henson posts[0]) look far more visually striking to me than most modern sci-fi. I want to see that movie based on the look alone, and the look is literally just "what if Dark Crystal, but xenomorphs?"
I work in the video games "industry", we need concepts and mockups, but a much larger part of the production is assets, meshes, textures, materials, shaders...
We're seeing huge improvements, from photogrammetry to simplified production pipelines and more powerful light models.
ML based tools will also help to iterate faster, but the key point is control, human control.
At first yes, faces and hands weren’t perfect but in the recent models and especially with model blending I can now generate super realistic photos of humans with perfect faces and eyes and perfect hands. Basically what is possible and the quality is rocketing forward right now and I can’t even begin to imagine where it will be in a year.
I would also add, the advances in prompt engineering, in-painting and image to image generation mean getting exactly the result you want with the composition you want is also very possible. If you’ve only generated a few images then you really have no idea of all of the tools and options you have. Over the last few months I’ve probably made 5000-10000 images and my own personal skill level for being able to get what I want has gone up massively.
Salaries do not increase with productivity. Rather, they tend to remain constant or even decrease as productivity rises, as technology makes that level of productivity easier to hire for, and thus less costly for the employer.
How many office jobs have been replaced by computers?
More productive. And I would argue still mostly underpaid given the value they create.
> How many office jobs have been replaced by computers?
Most of them?
However - I do wonder if this will increase the value of non-digital arts and crafts. They can't easily be substituted for - which is probably one of the key factors in establishing value in the art market.