[1] https://community.spotify.com/t5/Live-Ideas/iOS-Implement-Na...
[1] https://community.spotify.com/t5/Live-Ideas/iOS-Implement-Na...
Most egregiously, they never delivered the promised playback-capable replacement for libspotify, probably because they want to keep their users in their little walled garden where Spotify can subject them to incessant A/B test tweaks to the UI designed to herd them towards the most profitable content. Third party clients that just act like normal music players and don't change constantly would be an affront to that.
As you've pointed out, when Apple has made affordances to allow better support for third party services, Spotify has been slow to take advantage of them. HomePods have had APIs that third party music streaming services can hook as well as the capability to set your default streaming service to things that aren't Apple Music for a year and a half now, and as of this writing Spotify has not used them, despite smaller streaming services like Deezer and Pandora having implemented support months ago. Why? I can only guess because HomePods aren't Spotify Connect devices and thus aren't under the control of Spotify the way that Spotify Connect devices are.
Spotify isn't upset by the lack of openness, they're upset that Apple won't give them the same VIP treatment that they've gotten from other platform/device vendors (including Microsoft, with Spotify being bundled with Windows 11).
Nothing new here, other than the weird tech bros leaping to defend the behaviour...
Regardless of his reasoning, Apple and some others have too much power.
I read a lot of people writing comments like "I prefer to go through Apple because of the ease of unsubscription." If the benefits are so clear, why are developers not even allowed to mention the alternative?
The infrastructure is already paid for. I paid for it when I bought my $1000 iPhone.
The terms for access to the app store are based on licensing for the software that's part of the device. I could see a reasonable compromise where you can wipe the iPhone and start from scratch with your own OS/drivers/etc, waive your warranty, and then be free to go nuts installing anything you want from any app store. I just can't imagine anyone being happy spending the thousand bucks purely for the hardware.
That's anti-trust 101.
I'd say yes if stores with their own store brands would force producers of 3rd party products to always pay a 30% cut and disallow the consumers from being able to purchase the product at a different place of their choosing.
You are moving the goalposts, licencing is a well established practice and only interferes with the sale of the initial product: the game, not subsequent upsales where the console maker has absolutely no interaction with, just like royalties for IP and so on, it's another broken analogy...
Sometimes I wonder if it's really other's ignorance about the reductionist analogy being broken or if they're maliciously using it to misrepresent the point made.
There are three console makers as opposed to two major phone manufacturers. How is that different?
Do you really not see a difference between these worlds or are you being purposefully obtuse and ignoring reality to try to push your point?
It's again an example from HN threads/commenters completely ignoring degree and level of issues and instead forcing a black-and-white view with broken analogies...
So the same people who aren’t willing to walk away from ios with 50% market share are going to suggest walking away from all consoles which combined have a much larger than 50% market share in the games market?
People have been complaining for years that Apple is holding the PWA market back. Where are all of the companies that are releasing iOS + web only and telling Android users to use the web app?
80% of all Apple revenue from the App Store comes from pay to win games (came out in the Epic trial)
The principle is the same, it's a product being sold by a 3rd party which Apple has no involvement at all in its production costs being distributed by the App Store which Apple takes a fee of 30% off.
The costs of software services are part of the cost of a subscription, as the cost of production of something Amazon is selling is part of its cost. Streaming services have ongoing costs for development, maintenance, etc. that physical goods don't have after they're sold. You are just paying one upfront and the other one is ongoing.
> 80% of all Apple revenue from the App Store comes from pay to win games (came out in the Epic trial)
And what's the argument here? That those are easier to produce they deserve to get taken a 30% cut because marginal costs are near zero?
Netflix and other streaming services have much higher costs than these P2W games if that's your argument; costs for licencing content, maintaining infrastructure, paying for development. Nothing of that is cheap, what is the big difference between a product such as a streaming service and physical goods sold by Amazon that makes you not support Apple taking 30% from Amazon per purchase?
Do you think it'd be fair if every Netflix subscriber using Android devices had to share a slice of the 30% Apple takes if Netflix allowed subscriptions through their iOS app and Apple took a cut? Because it's either that or Netflix having different subscription prices between iOS and Android, both are bad for Netflix and good for Apple. All while Apple also produces a competitor.
In what world is this a fair market practice when you have so much power over a platform? And even directly competes with some companies that you are putting in a natural disadvantage?
Apple Pay charges standard credit card processing fees of around 2% as opposed to in all purchases.
Apple has rules, and that's "fine". But they also have rules about the rules that disallow developers from explaining the rules to users. That doesn't sit right with me.