Ask HN: How do you get over charging for a product?
While I have experience using a Patreon for more voluntary donations, I feel like I'm kind of jumping into the deep end of the pool. Paywalling articles, or parts of articles, is now interrupting peoples' "full experience" in order to prompt them to pay to continue.
This means there's a risk no one will subscribe, and I'll have a somewhat worse product for that. However, I would like to earn income from the project, and I would like to avoid the awkwardness of enabling it later (in case the newsletter is successful); I think the latter would be more of an annoyance to people already invested than having subscriptions enabled from the start.
I was curious about HN's perspective, mostly because I imagine there's a lot of devs here that have gone from free projects/products to ones that either are trial-based, subscription-based, or one-time purchases.
How did you get over that awkwardness towards "being ballsy enough to ask to be paid"?
-- Notes:
It's worth mentioning that I've freelanced before, so getting paid for my writing is not something I'm new to. It's more asking people to "invest in me" as a publication.
I am likely going to have paywalls come down after a week, or a time period of my choosing, which would keep the article from being "incomplete to everybody, forever."