The last thing you want is the public to start having control and financial interest in your creative vision. That gives us bullshit like loot boxes, NFTs, etc.
The last thing you want is the public to start having control and financial interest in your creative vision. That gives us bullshit like loot boxes, NFTs, etc.
Requires a different corporate structure
Valve pioneered all 3 in games, and they're still private :shrugs:
While there have always been people primarily motivated by profit, it at least feels like, in previous times, there was always the sense that the purpose of a business was to provide a product or service, and the profit was their reward for doing that well.
More recently, it feels much more like the purpose of a business is to make as much money as humanly possible, and whatever product or service they provide is just a necessary evil to make that happen.
Personally, I believe this can, as you suggest, be laid at the feet of Wall Street, and the insatiable drive for more profit, more growth, faster growth, more more more. How we get rid of it...is a harder problem.
As much as I enjoy indie games, I do think they've contributed heavily to the incredibly oversaturated market we see right now. It's downright impossible to find actually good mobile games for example without investing hours of research.