Alas, as always with such news:
"The EU decision will not have direct consequences for users, unfortunately, as it can be appealed to. Such an appeal would lead to a lengthy judicial process."
Alas, as always with such news:
"The EU decision will not have direct consequences for users, unfortunately, as it can be appealed to. Such an appeal would lead to a lengthy judicial process."
I really miss the skeumophic design of the iOS ecosystem from the early-to-mid 2010's.
It felt so premium, especially with the retina display which was miles ahead of basically everything else (especially desktops and laptops of the era).
Sony might had the hardware feature, they did not had their entire product line, neither 1rst citizen support from everyone.
I really wish people understood that, because it's what it takes to become a giant like apple, and what will be required to take it down.
If you handed a kid an iPhone 2G plus a bunch of BlackBerries and Palm Treos from 2007 and asked them to classify the devices, I bet they would only call one of them a "smartphone".
But that is distinct from inventing the smartphone. Apple generally doesn't invent things; they let other people invent and pioneer the space, and then they come in with a consumer-focused design and marketing operation to produce luxury products and capture the high end of consumer revenue.
Good for them, and they've been richly rewarded for it. But let's not pretend that we should think like 7 year olds just so we can avoid being accurate about who invented what.
The first consumer Android devices came in 2008, looking a lot more like the iPhone than the BlackBerry-esque prototypes, but they kept the trackball because much of the software was still more suited for navigation with that than with the touchscreen.
The 2010 Galaxy S had a 233 PPI display compared to the 326 PPI that Apple marketed as "Retina". The 2011 Galaxy II actually regressed slightly to a 217 PPI display. These were both PenTile displays, so their effective PPI was definitely noticeably lower than the paper specs would suggest.
Even in 2012 with the Galaxy III, Samsung's mainstream flagship reached 306 PPI, which is still less than 326, but it would be roughly comparable if not for the compromised PenTile subpixel arrangement that means it didn't even have 306 PPI of clarity, nowhere near as good as a 306 PPI traditional LCD in terms of clarity.
By 2013 with the Galaxy S4, Samsung finally exceeded 326PPI with their 441 PPI display... on paper, but this was still a SAMOLED screen with a PenTile arrangement, but it was probably comparable with the 326 PPI of the iPhone 4.
The 2013 HTC One (M7) actually did have a 468 PPI Super LCD screen, which was impressively sharp, but still years later than the iPhone 4.
It took several years for the mainstream competition to catch up to Apple's retina displays. Apple was miles ahead of everything else. And I say this as someone who was an Android user until the iPhone X! I was not an iPhone user, but I could easily see how much better the pixel density was on iPhone 4 and for several years after that. As with most things, there are diminishing returns, and having a 20,000 PPI display next to a 500 PPI display is going to be completely unnoticeable. 326 "real" PPI is an excellent level of clarity, and I don't see much (if any) advantage to going past the ~450 PenTile PPI (whatever that works out to in real PPI) that we have on a lot of mainstream smartphones today.
Maybe you fell for the marketing hype of PenTile displays that were claiming higher PPIs than they actually had?
Apple has not made displays in decades, if ever. They still contract the design to meet their specifications, and then market and sell those displays that they were involved with. That makes them Apple displays for marketing purposes.
These days, Apple sources displays from multiple manufacturers, but they end up being nearly indistinguishable because Apple was deeply involved in the design and manufacture.
Instead, I’m sure Apple was involved in the design and development. It’s not a coincidence that the display just happened to exactly quadruple the resolution of the iPhone’s previous display while maintaining the exact same size.
Either way, nothing useful can come from this topic diversion.
Then why do you keep commenting on it?
I tried to find the link but this was the closest I could come up with:
https://blog.prototypr.io/i-know-you-like-skeuomorphism-but-...
...and then there's this which really brought back (horrible) memories haha:
no sweetie, not everything needs to be a pictogram. and everything you see or use online is skeuomorphism off of something in the physical world at some level. yeah, that flat design also.
Edit: Added "at some level" after helpful comments below.
That is a useful category of visual language description that is lost when you start with all-design-is-skeuomorphism. It's not wrong it's just not a useful model for anything.
Please elaborate
“It’s skeuomorphic because it reminds me of icons which are things”